1 | Title | Category | NA Release Date | Developer | Publisher | Timer | Rating (1 to 5) | Notes | Pros | Cons | Date Completed | Saves | Deaths | Deaths per Hour | Dank Memes | Poll Appearances | Difficulty (1 to 5) | Drum And Bass | AYYY LMAOs | vods | Cheats Used? | Actually Finished? | Reason |
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1 | Wing Commander III - Heart of the Tiger | Flight | 1996-03-15 | Origin Systems | Origin Systems | 7h 47m 7s | 2 | Convoluted controls, terrible frame-rate. Content in PC verion was cut out entirely from this version, making about 4 missions a complete joke, as well ruining the last mission. | Acting in the FMV sequences was alright. Invincibility mode in the pause menu. | 5FPS. Mapping about 40 controls on a 10-button controller. | 4/2/2015 | 24 | 2 | 0.26 | Everything Maniac says and does | 1 | 2 | 0 | 1 | https://www.youtube.com/watch?v=rGBv8zE9G0A | 1 | 1 | Cheats: Infinite health |
2 | Clock Tower | Survival Horror | 1997-01-10 | Human | ASCII Entertainment | 4h 34m 2s | 3 | Nice jump scares, clunky and frustrating controls and UI. Has quite a bit of replay value for 10 endings, but I'm good with just one ending. | Jump scares worked. | Controls and UI are awful. Voice acting is for the most part bad. | 4/6/2015 | 11 | 22 | 4.82 | Dipping our balls in things. Death by Chair. | 1 | 2 | 0 | 0 | https://www.youtube.com/watch?v=ho4OxlUPrRE | 0 | 1 | |
3 | Incredible Crisis | WHAT | 2000-11-24 | Polygon Magic | Titus Software Corp. | 1h 58m 54s | 5 | Top 10 all-time. Definitely worth at least one playthrough. | Nice variety of minigames. Fast-paced without being too frantic. | Snowboarding and stealth minigames were a bit unfair. | 4/7/2015 | 12 | 14 | 7.06 | AREEEEEEEEEEEEEEEEEEEE | 1 | 3 | 1 | 1 | https://www.youtube.com/watch?v=bY4rdhPR17w | 0 | 1 | |
4 | Countdown Vampires | Survival Horror | 2000-01-08 | Polygon Magic | Bandai | 8h 23m 38s | 1 | THIS GAME IS GARBAGE | It ended. Eventually. | EVERYTHING. | 4/8/2015 | 22 | 3 | 0.36 | Vampire Bukakke, Tribal Tattoos, Shirt Allergy | 1 | 4 | 0 | 0 | [P1] https://www.youtube.com/watch?v=BmVqBoRcHpA [P2]https://www.youtube.com/watch?v=S6wPWvX8xCw | 0 | 1 | |
5 | Jade Cocoon - The Story of the Tamamayu | RPG | 1998-11-30 | Genki Co. Ltd. | Crave Entertainment | 7h 43m 0s | 3 | Started slow, too easy in first third, way too difficult in 2nd third, final boss was a joke. | Nice music. Voice acting was good for the most part. Relatively short. | Difficulty curve was bizarre: easy first third, very difficult middle, then back to easy for the end. | 4/13/2015 | 41 | 11 | 1.43 | Underage Waifu, Wind Dog | 1 | 2 | 0 | 0 | [P1] https://www.youtube.com/watch?v=qkXPtB4rYGY [P2] https://www.youtube.com/watch?v=w6c2Of-iQeE [P3] https://www.youtube.com/watch?v=8TsZrAiIaBk [P4] https://www.youtube.com/watch?v=3NRdE9zcAFc | 0 | 1 | |
6 | Broken Sword - The Shadow of the Templars | Adventure | 1998-01-31 | Revolution Software | THQ | 11h 11m 12s | 4 | Great animation, great writing and voice acting. Some dumb puzzles and HORRIBLE load times and stutters. | Great writing, voice acting, and animation. | Load times, two dumb puzzles. | 4/22/2015 | 19 | 2 | 0.18 | Loading Coin, Sneezing Guy, Thirsty English Lady | 2 | 2 | 0 | 0 | [P1] https://www.youtube.com/watch?v=z-cCy5KfJaY [P2] https://www.youtube.com/watch?v=60oDiuZqZHw [P3] https://www.youtube.com/watch?v=RD62tTMfgrs [P4] https://www.youtube.com/watch?v=Bv6zdhpGURU | 0 | 1 | |
7 | Lunar - Silver Star Story | RPG | 6/4/1999 | Game Arts / Alfa System | Working Designs | 27h 21m 12s | 4 | Great music. Story kept it moving. Ideal length. Writing and translation were great. Extras were nice. | Some dungeon layouts were crap. Had to do a bit of grinding. Getting stuck on walls. | 4/27/2015 | 125 | 9 | 0.33 | Bromides with exposed ankles. Time to die. GHALEON YES. Fart Jokes. Nipple Yankers. Burritos. "Hot cartoon". Enormous foreheads. Anime butts. | 1 | 3 | 0 | 0 | [P1] https://www.youtube.com/watch?v=-uLQ5DHEH2I [P2] https://www.youtube.com/watch?v=VlfUNwxu1eo [P3] https://www.youtube.com/watch?v=kXPhgPbBAxE [P4] https://www.youtube.com/watch?v=h5X6Sk4GkH0 [P5] https://www.youtube.com/watch?v=YSMB1IVO6l4 | 0 | 1 | ||
8 | Metal Gear Solid | Action | 11/21/1998 | KCE Japan | Konami | 7h 31m 34s | 5 | Great voice acting, great cinematography. Nice length. | Aiming was awkward. | 4/28/2015 | 13 | 15 | 1.99 | Nanomachines. METAL GEAR!? Jeans. SNAAAAAKE. Japanimation. This is just like my Japanese Animes. | 1 | 3 | 0 | 0 | [P1] https://www.youtube.com/watch?v=em664s1XBkM [P2]https://www.youtube.com/watch?v=XzpEjkemJ60 | 0 | 1 | ||
9 | Oddworld - Abe's Oddysee | Platformer | 9/15/1997 | Oddworld Inhabitants | GT Interactive | 11h 14m 0s | 3 | Fuck this game. | Puzzles were alright. Quirky. | Fucking controls. THE WORST. | 4/30/2015 | 4 | 478 | 42.55 | Puri dying to dumb things. Farts. | 1 | 5 | 0 | 0 | 0 | 1 | ||
10 | Martian Gothic - Unification | Survival Horror | 11/2/2001 | Creative Reality / TalonSoft | Take-Two Interactive | 12h 22m 10s | 1 | Also fuck this game. | Some of the voice acting was unintentionally funny. | EVERYTHING. | 5/7/2015 | 32 | 10 | 0.81 | Zombie Makeout Sessions, Airlocks, Softlocks, SAYONARA, Groovy | 1 | 5 | 0 | 1 | 1 | 1 | Cheats: infinite health | |
11 | Armored Core | Action | 10/31/1997 | From Software | Sony Computer Entertainment | 5h 30m 42s | 4 | Had to gameshark final mission. | Music, short missions, lots of customization. | Platforming mission. Controls for vertical anything were bad. | 5/9/2015 | 14 | 1 | 0.18 | Mmmmmmonster. 70's couch camo. DRUM AND BASS. Floating cubes. Organic weapons that explode. | 1 | 2 | 1 | 0 | 0 | 1 | ||
12 | 007 - Racing | Racing | 11/20/2000 | Eutechnyx | Electronic Arts | 2h 48m 11s | 1 | Gameshark used. Fuck this game. | Corny jokes. | Corny jokes. AND EVERYTHING ELSE. There was ZERO racing in 007 Racing. | 5/9/2015 | 2 | 44 | 15.7 | Poorly-mixed audio. Forklifts. Airplane engines. Didn't scratch the paint. Boobs. John Cleese. AGENT AAAAAA. GLOBAL RELEASE. Foghorn lasers. Terribly dissapointed. Scientists with hot pants. | 1 | 4 | 1 | 0 | 1 | 1 | Cheats: infinite health | |
13 | Blade | Action | 11/28/2000 | HammerHead Ltd. | Activision | 4h 8m 40s | 2 | Fuck this game. | Music and voice acting were good. Cheat codes. | Insane difficulty. Boring levels. Poor graphics. Dumb pitfalls. Strafing drains stamina. | 5/11/2015 | 18 | 5 | 1.21 | PARTY TIME. Drum and Bass. God Mode that doesn't work. My name is Blade. | 1 | 5 | 1 | 0 | 1 | 1 | Cheats: infinite health | |
14 | Discworld | Adventure | 11/15/1995 | Perfect 10 Productions | Psygnosis | 7h 13m 52s | 4 | Writing was great. Voice acting was top-notch. Wasn't super long. Art style was great. | Audio was sometimes either way too loud or too soft. Some strange solutions to puzzles. Way too many inventory items. | 5/13/2015 | 4 | 0 | 0 | Donkey cart number. Monkey. Poorly-balanced audio. Custard. Dragon Sex. Sore Ass. Breakwind. Format Memory Card. 42 items. | 1 | 1 | 0 | 0 | 0 | 1 | |||
15 | Fade to Black | Action | 6/28/1996 | Delphine Software International | Electronic Arts | 1h 8m 28s | 1 | Softlocks all day erryday. Will have to revisit this at a later date. | It boots? | Game falls apart at the seams shortly after booting. Also, the parts that could be played are awful. | 11/24/2015 | 6 | 3 | 2.63 | Softlocks | 1 | 5 | 0 | 1 | 1 | 0 | Couldn't finish because game is broken. | |
16 | Treasures of the Deep | Flight | 9/15/1997 | Black Ops Entertainment Inc | Namco | 3h 8m 19s | 3 | Filthy cheater. | Good graphics. Chill soundtrack. Good length. | Made me motion sick. A little difficult with both air and health to manage. Escort mission. | 5/16/2015 | 2 | 1 | 0.32 | Underwater Gundams. Get rekt dolphins. Underwater missiles. Time Crisis Announcer. Destroying ecosystems for glod. Chaingun dicks. Underwater escort missions. Strong Currents. Dispassionate robot voice lady. Enormous Australian Sharks. Get Wet. Weaponized Seals. | 1 | 1 | 1 | 1 | 1 | 1 | Cheats: infinite health | |
17 | Nightmare Creatures | Survival Horror | 10/30/1997 | Kalisto Technologies | Activision | 3h 47m 1s | 2 | Turned on infinite health. | Good looking game. Good music and voice overs. Combo system. Quick loads. | Difficulty. Platforming. Cheap deaths. Bad save icon. | 5/17/2015 | 18 | 21 | 5.55 | Decapitation by foot. Anime discussion. Blue Kool-Aid Man | 1 | 5 | 0 | 0 | 1 | 1 | Cheats: infinite health | |
18 | Power Shovel | WHAT | 7/15/2001 | Taito | Acclaim Entertainment | 2h 42m 37s | 4 | Unique. Great music. Funny. | Controls are obtuse. Tutorials were almost no help. Short. | 5/17/2015 | 2 | 79 | 29.15 | Pac-Man Hitler. Stay ambitious. Scooping balls. Really deep holes. 200L curry. KORRA! | 1 | 3 | 0 | 0 | 0 | 1 | |||
19 | Overblood - A 3D Sci-fi Adventure | Survival Horror | 5/18/1997 | Riverhill Soft. | Electronic Arts | 5h 24m 0s | 5 | Voice acting, story, easy puzzles. Short. Pipo. | Combat was poor. Very beginning was harsh. | 5/27/2015 | 29 | 11 | 2.04 | A lump of mold in a petri dish. Pipo. Aftershock. Clones. Dat Ass. Ken doll. | 1 | 1 | 0 | 0 | 0 | 1 | |||
20 | Xena - Warrior Princess | Action | 10/7/1999 | Universal Interactive Studios | Electronic Arts | 3h 27m 53s | 1 | Infinite health for last 4 levels. | First half was ok. Voice acting was good. Music was good. It had cheat codes. | CONTROLS. CONTROLS. CAMERA. Jumping puzzles. 2nd half of the game. | 5/28/2015 | 18 | 42 | 12.12 | Jerk birds. AIYAIAYAIAYAIAYAI. Bad one-liners. Fake lesbian ending. Screeching car tires. Screaming skeletons. Lava floors. Bottomless pits. | 1 | 4 | 0 | 0 | 1 | 1 | Cheats: infinite health near end of game | |
21 | War Gods | Fighting | 6/20/1997 | Eurocom Developments | Midway | 1h 39m 22s | 2 | Backgrounds. Credit pictures. | Last bosses were super hard. Massive dial-a-combos. | 5/28/2015 | 0 | 13 | 7.85 | Kabuki Joe. Time Expired. Grox. "Press Start". | 1 | 4 | 1 | 0 | 0 | 1 | |||
22 | The X-Files | Adventure | 11/2/1999 | HyperBole Studios | Fox Interactive | 4h 23m 2s | 4.2 | Acting was great. Great story. Relatively short, but that's good in this case. Ayy LMAO | Really dark for most it. Had to pixel hunt for stuff. Audio balance. | 5/29/2015 | 15 | 5 | 1.14 | WHAT'S THE MATTER WITH YOU? AYYY LMAO. Apple Newtons and Nokia phones. Chto s vami. Boss calling you at the beginning. "When did you move to America?", Dildo Sphere. | 1 | 2 | 0 | 1 | 0 | 0 | |||
23 | Wu-Tang - Shaolin Style | Fighting | 10/31/1999 | Paradox Entertainment | Activision | 1h 48m 30s | 4 | Infinite lives because bullshit stage near end. | Music was great. Solid 60FPS. Tons of moves and characters. Nice FMV sequences. | Very difficult towards the end. GameShark code didn't work. | 5/29/2015 | 2 | 16 | 8.85 | Don't mess with big baby jesus. Who's your daddy now boi. Wu World Order. Ol' Dirty Bastard. Plug in son, get connected. | 1 | 4 | 1 | 0 | 1 | 1 | Cheats: infinite health near end of game | |
24 | Silhouette Mirage | Platformer | 1/5/2000 | Treasure | Spaz / Working Designs | 2h 28m 50s | 4 | Infinite lives? | Music is great. Writing is goofy. | Very difficult. Limited continues. | 6/2/2015 | 25 | 14 | 5.64 | Watch where you're driving idiot. Needs more salt. REDRUM. Power of Soup. REFLECTOR. POWER PUNCH. | 1 | 4 | 0 | 0 | 1 | 1 | Cheats: infinite continues for endgame stuff | |
25 | D | Adventure | 2/3/1996 | Warp | Acclaim | 1h 21m 13s | 2 | Short. Easy. Some laughs. | Super dark. Moves very slow. Some puzzles were super dumb. Voice acting. Looked horrible. VERY SHORT. BORING. | 5/31/2015 | 0 | 0 | 0 | LAURA. Spin2Win. THE D. The blood of DRACULA. Ayyy LMAO. Insert Disc 3. The Knight QTE. Slot machine safe. | 1 | 1 | 0 | 0 | 0 | 1 | |||
26 | Dune 2000 | Strategy | 11/16/1999 | Westwood Studios | Electronic Arts | 4h 49m 10s | 3 | Finished Atreides campaign. Saw dank FMV for other campaigns. | FMV cutscenes were excellent. 3D graphics. Music was above average. | Friendly splash damage, pathfinding, super slow. | 6/3/2015 | 5 | 1 | 0.21 | CHEATER!, "Steve W for not doing map thumbnails", immortal gun emplacements, pathfinding ai, any vehicle running over infantry, | 1 | 3 | 0 | 0 | 1 | 0 | Cheats: level skip to see dank FMVs | |
27 | Fox Hunt | Adventure | 10/25/1996 | 3Vision Games | Capcom | 3h 8m 52s | 4 | Soft lock right at the end, saw ending on YouTube. | Goofy as hell. | Goofy as hell. Action sequences. | 6/3/2015 | 26 | 48 | 15.25 | Don't forget keys, stupid. Ski fights. Rob Lowe. Yeah bra. Panty theft. Green save icon. Anvils. RC Cola. Soft locks. Johnny Cage. Bob Costas. Horrible audio balance. Oven mitts. Rocket wheelchair. Mimes. | 1 | 2 | 1 | 1 | 0 | 1 | ||
28 | Duke Nukem - Total Meltdown | FPS | 10/10/1997 | 3D Realms Entertainment | GT Interactive | 2h 0m 57s | 4 | Called this one early because the motion sickness struggle was REAL. | Faithful port of the PC version. Analog controls were pretty good. | Dat motion sickness tho. | 7/7/2015 | 46 | 17 | 8.43 | Trying not to vomit. | 1 | 3 | 0 | 1 | 0 | 0 | Motion sickness | |
29 | Ape Escape | Platformer | 12/10/1998 | Sony | Sony | 5h 42m 6s | 5 | Drum and bass. | Drum and bass. | 7/10/2015 | 10 | 31 | 5.44 | Drum and bass. Gotcher! Great lip syncing. Clipping through wall techniques. | 1 | 2 | 1 | 1 | 0 | 1 | |||
30 | Tomb Raider | Action | 11/1/1996 | Core Design | Eidos Interactive | 18h 41m 38s | 4 | Clever puzzles. Length. Voice acting. Tough but fair platforming. | Some textures were horrible. Lack of music / audio balance. Camera problems. | 7/19/2015 | 83 | 97 | 5.19 | Too late for an abortion. Boulders. Spike traps. Animal Cruelty. AYYY LMAO. Doppelganger. Skateboards. French Guy. Laura Croft. Triangle Boobs. Items inside level geometry. Scampering Rats. #FuckBats. | 1 | 3 | 0 | 0 | 0 | 1 | |||
31 | Tomba! | Platformer | 6/30/1998 | Whoopee Camp | Sony | 5h 14m 25s | 5 | Music, platforming is solid. Art style. Not super long. | Crashes. | 7/21/2015 | 25 | 20 | 3.82 | Crashes. Upside-down Playstation. PigBag. I'd really appreciate it if you'd stop talking. Neverending Story. Parasoling into pits. You scampering pigs. Waving. Save scumming. The waterfall. | 1 | 2 | 0 | 0 | 0 | 1 | |||
32 | Tekken | Fighting | 10/15/1995 | Namco | Namco | 0h 55m 29s | 2 | It has Galaga | Too dank for me | 7/20/2015 | 0 | 56 | 60.54 | THE LAW. LAW WINS. OW. That dude's face in the ending. Happy birthday into the stick of butter. | 1 | 3 | 0 | 0 | 0 | 1 | |||
33 | Spider-Man | Action | 8/30/2000 | Neversoft Entertainment | Activision | 3h 40m 55s | 4 | Voice acting and cutscenes. Not too long. | Camera problems. Hard to tell what you swing from. Some combat issues. | 7/21/2015 | 19 | 55 | 14.94 | Kid Mode. Nipple lasers. Falling in pits. "Surf the web". Stan Lee. Black Cat's face. Michael Jackson. Hands in general. Spider-Man Song. Hadoken. Sick Drum and Bass. | 1 | 2 | 0 | 0 | 0 | 1 | |||
34 | Army Men - Air Attack | Action | 2/11/1999 | 3DO | 3DO | 1h 54m 0s | 3 | Short. Surprisingly fun. | Short. Easy. Softlocks. | 7/21/2015 | 6 | 19 | 10 | Something to blow. Thomas the Dank Engine. HARDCORE. Icy Tombs. Rawhide. WE'RE FREEEEEEEE. Purple Lasers. Woodstock. | 1 | 1 | 0 | 1 | 0 | 1 | |||
35 | Descent | Flight | 3/12/1996 | Parallax Software Corporation | Interplay | 2h 32m 50s | 4 | Had to stop because of motion sickness. | Soundtrack. Unique controls. Challenging. | Made me motion sick. Boss fight was bullshit. Map was difficult to use with low FPS. | 8/20/2015 | 3 | 9 | 3.53 | Skill 0. The controller. Drum N Bass. Motion Sickness. | 3 | 3 | 1 | 0 | 0 | 0 | Motion sickness | |
36 | Bushido Blade | Fighting | 10/1/1997 | LightWeight Co., Ltd. | Squaresoft | 1h 17m 55s | 4 | Fast. Subtle. | Not too much. Weird rule. Bushido/honor. | 7/22/2015 | 1 | 40 | 30.8 | Hammer time. HONOR. Honor all over the floor. Old man running. Pistol guy. Xena. The Crow. Sting. White Zoro. Gambit. Shiny blue asses. | 1 | 2 | 0 | 0 | 0 | 1 | |||
37 | Croc - Legend of the Gobbos | Platformer | 9/1/1997 | Argonaut Games | Fox Interactive | 4h 44m 13s | 2 | Music | FUCKING TANK CONTROLS IN A PLATFORMER. ALSO PLATFORM PETE. | 7/22/2015 | 28 | 141 | 29.76 | Platform Pete. Scampering Bats. Croc Nuts. Bans. Landing on spikes. Not jumping. Kerflam. Kerblam. Blammo. Nope. | 1 | 3 | 0 | 0 | 0 | 1 | |||
38 | Persona - Revelations | RPG | 6/24/1996 | Atlus Co. | Atlus Co. | 20h 15m 25s | 2 | GameSharked 10 hours in. | Music. Goofy writing with the conversation. Unique battle system. Story. | Translation errors. Dragged on. Obtuse leveling/fusion. Maze dungeons. One-shots and wipes. | 9/7/2015 | 24 | 1 | 0.05 | SS won't negotiate. Cyrus. La La Land. Tofu Cow. "It's all wrong, but I feel good". Super Guido. Bad english. Getting medival on your ass. Retarted. It's just too damn sexy. | 1 | 3 | 0 | 0 | 1 | 1 | Cheats: fast level up, no encounters | |
39 | Einhander | Shmup | 1/5/1998 | Squaresoft | Squaresoft | 3h 51m 14s | 4 | Gamesharked for infinite lives. | Challenging. Music. German. | A little bit unfair. Not unlimited continues. | 7/24/2015 | 2 | 221 | 57.34 | German. Gundams. Robot Laser Penis. Skill zero. Top of the leaderboards. Motion sickness. | 2 | 5 | 1 | 0 | 1 | 1 | Cheats: Infinite lives | |
40 | Tenchu - Stealth Assassins | Action | 8/20/1998 | Acquire Corp. | Activision | 4h 37m 43s | 4 | Had to button code health for final boss. | Soundtrack. Well paced. Liked the possible routing through levels. | Item system was punishing. Last level. | 8/27/2015 | 12 | 46 | 9.94 | Voice acting. Ninja dogs. Minister Kataoka sure likes his money. Lord Mayo. | 1 | 3 | 0 | 0 | 1 | 1 | Cheats: Infinite health for final level only | |
41 | Theme Park | Strategy | 10/1/1995 | Bullfrog Productions, Ltd | Electronic Arts, Inc | 1h 40m 5s | 2 | The game over screen was so depressing I stopped playing. | FMVs. Lots of depth. | Color palettes in menus. No labels on ANYTHING. Tutorial was awful and misleading. Obtuse. | 8/28/2015 | 2 | 1 | 0.6 | Strong Man keeps you dry. Literal suicide on game over. Negotiations. Research pogs. Playing as a Leprechaun. Ticket prices. Duck Shoot. Too much vomit. Lazy maintenence man. Rides on fire. Snake slide full of dead children. | 1 | 2 | 0 | 0 | 0 | 1 | ||
42 | Magic the Gathering - Battlemage | Strategy | 9/15/1997 | Realtime Associates Inc. | Acclaim Entertainment | 1h 1m 43s | 1 | Stopped because bad game. | Art in scenic scenes were fantastic. FMVs were good. | Controls were horrible. Kept switching resolutions. No real instructions or labels on anything. Slow. Not fun in any way. | 8/29/2015 | 1 | 3 | 2.92 | 480i art. Pierced Nipples Genie. | 1 | 5 | 0 | 0 | 0 | 0 | Stopped early because REALLY bad game | |
43 | Brave Fencer Musashi | Action RPG | 10/31/1998 | Squaresoft | Squaresoft | 11h 54m 9s | 5 | Voice acting. Writing. Never really got lost, keeps things moving. Good looking game. | Steamwood. Occasional bullshit fights. | 9/4/2015 | 29 | 6 | 0.5 | Level 1 Little Turd. :<. 3-ways. Bouncy Princess. Scribe Shanky. All the food puns. Cream this creep. Raves. Geek. No signal. | 1 | 2 | 0 | 0 | 0 | 1 | |||
44 | Swagman | Platformer | 8/10/1997 | Core Design | Eidos Interactive | 9h 3m 10s | 3 | Used invincibility for first boss. | Music. Art style. Good length. | Difficulty scale was crazy. First boss and some parts were way too difficult. | 9/7/2015 | 44 | 142 | 15.69 | Six pairs of shoes. Collision detection. Pumpkin boss. Perspective. "Why can't I hold all these shoes?" Catching Z's. Dark and dank. Swag. | 1 | 3 | 1 | 0 | 1 | 1 | Cheats: Infinite health for first boss ONLY | |
45 | Tony Hawk's Pro Skater | Sports | 9/28/1999 | Neversoft Entertainment | Activision | 4h 9m 17s | 4 | Ska. Good graphics, good FPS. Fast loads. Controlled well. | No in-game movelist. A little unfair difficulty. | 9/9/2015 | 26 | 176 | 42.36 | Don't do drugs. Red jelly beans. Psycho fishing. Mountain Dew. Ska. Roswell. Proskatingwithed. The Truth. Superman. Chad. VHS tapes. | 1 | 2 | 0 | 1 | 0 | 1 | |||
46 | Resident Evil | Survival Horror | 4/16/1996 | Capcom Production Studio 4 | Capcom | 7h 53m 26s | 4 | Spooky, no super-obtuse puzzles, campy, good length. FMVs were fantastic. | Some of the music was REAL BAD. Voice acting was also bad. Inventory management. Camera problems. | 9/10/2015 | 14 | 6 | 0.76 | Basement "music", Keyboard Cat, Master of Unlocking, Jill Sandwich, *Bloop*, Tiger Statue, boulders, the voice acting, "You're our amazon!", Enrico, sad air horns, Barry handling his gun, 11 shotgun shots, two inks | 1 | 3 | 0 | 0 | 0 | 1 | |||
47 | Grand Theft Auto | Action | 12/1/1997 | Visual Sciences Ltd / DMA Design | Take 2 Interactive, Inc | 1h 16m 9s | 2 | Cheated for all levels within 45 minutes. | Fake music, goofy cutscenes. | Camera, swimmy controls, no in-game map, no indication of health. Bad navigation arrows. | 9/12/2015 | 2 | 8 | 6.3 | The Donkey, Wasted, Parrots, HANGTHEDJ, 99 pistols, winks, self destruct car alarm, censorship | 1 | 4 | 0 | 0 | 1 | 0 | Cheats: Level skip, health, lots of stuff. Stopped early because bad game. | |
48 | Hexen | FPS | 6/30/1997 | Raven Software | GT Interactive | 3h 4m 54s | 4 | Stopped after first hub world due to motion sickness. | Music. Melee combat was fun. Had some depth with puzzles, but didn't get maze-y. Controls still worked great. | Technical problems with FPS. No analog control or head bob removal. Load times a little long. Required a whole memory card to save. | 9/12/2015 | 15 | 13 | 4.22 | Swinging mace. Motion sickness. 15 save blocks. 30-second saves. FPS drops. Ghost penis. Ready to die, mortal. | 1 | 2 | 0 | 0 | 0 | 0 | Motion sickness | |
49 | Shadow Man | Action | 8/15/1999 | Acclaim Studios Teesside, Ltd | Acclaim | 3h 49m 57s | 1 | Got super lost, walkthrough and GameShark were zero help. Called it. | Cutscene writing, acting, and direction were great. | Huge technical problems with frame rate, and audio. Maze-like collectathon. No in-game map. Platforming was bad, controls were bad. Direction-less. | 9/13/2015 | 7 | 21 | 5.48 | 200 volume, Shadow Man, Mom jeans, 5 fps, shirt allergy, getting lost, | 2 | 4 | 1 | 0 | 0 | 0 | Stopped early because bad broken game. | |
50 | Nightmare Creatures II | Survival Horror | 5/24/2000 | Kalisto Entertainment | Activision | 8h 20m 7s | 2 | Turned on infinite health shortly into the first level. | Technical graphics were amazing. Rob Zombie tracks were dank. | 96% of the music in this game was NOT Rob Zombie. Combat was just broken, both easy and super hard at the same time. Super linear, but some things you needed to progress were hidden in dumb places. Some worthless backtracking. | 9/17/2015 | 47 | 7 | 0.84 | Executive Producer Rob Zombie. Credits Fedora. YEAAH. Double combat speed. 120 FPS. Zombae. Final boss/ending. Literal jump scares. Mansion tentacles. | 1 | 5 | 0 | 0 | 1 | 1 | ||
51 | X-COM: UFO Defense | Strategy | 10/25/1995 | Mythos Games Ltd | MicroProse Software, Inc | 21h 53m 39s | 4 | Gamesharked for inifinite money, stamina, and time units about 10 hours in. | Deep strategy. Macro and micro-scale stuff. Unique premise and setting. Mouse support is nice to have, when it worked properly. I played it on easy, so the challenge is there if you want it. | Load times were very long. Saving took forever. Things weren't explained well in manual. Punishingly difficult. | 10/6/2015 | 46 | 4 | 0.18 | UKRAINER. DimensionSifter. Friendly fire. Falling suicides. Civilians. Drake Gather. Australia. Briefcase man. Mind control. X-Men comics. AYYY LMAO. Selling the hangar. Terror missions. Stuns. 10HP tank. XCOM Advisory Council. Misclicks. OK Pilot. Backseating. | 1 | 5 | 1 | 1 | 1 | 1 | Cheats: Infinite money, moves (about halfway through playthrough) | |
52 | Tunnel B1 | FPS | 11/21/1996 | Neon | Acclaim Entertainment / Ocean | 1h 0m 23s | 2 | Stopped halfway(?) through, because motion sickness and also bad game. | 10/10 cover art. 60fps. Nice sense of speed. | Little direction. Camera angle was tilted up poorly. Difficulty. Mission timers. Horrible manual. | 9/17/2015 | 5 | 8 | 7.95 | Youtube Strikes. British Lady. Tilted View. Motion Sickness. Radioactive Goo. | 1 | 3 | 1 | 0 | 0 | 0 | Motion sickness | |
53 | Valkyrie Profile | RPG | 8/23/2000 | tri-Ace | Enix America Inc | 17h 22m 40s | 4 | Gamesharked for money and some XP. | Art overall was excellent. Music was excellent. Lore/storytelling was excellent. Unique battle system. Nothing else quite like it. | Dungeon platforming. Pacing was off. Ending B was hot garbage. Some mechanics are not well-explained, such as combo system. Brutal combat towards the 2nd half of game. | 11/12/2015 | 43 | 8 | 0.46 | Einherjar. Icicles. Thorig's Beard. Getting one-shot by nearly everything. Arngier's scar. Derpy portaits. Lewd naked elves. GUTS. GOOD NIGHT. Ending B. Purify Weird Spirit. | 1 | 3 | 0 | 0 | 1 | 1 | Cheats: infinite levelup points (about halfway through to expedite) | |
54 | Time Crisis | Lightgun | 10/31/1997 | Namco | Namco | 2h 13m 47s | 4 | Lightgun is accurate. Fun, rewarding. | Short, but it's an arcade game. Bullshit death, but it's an arcade game. | 9/14/2015 | 1 | 31 | 13.9 | Reload. Super dark CRT screen. Grenades. ACTION. Halt! Red shirt guys. Continues. Grey flashes. Punch to the face. WILD DOG. Bad hotel service. Service mode. 2D explosions. | 0 | 4 | 0 | 0 | 0 | 1 | |||
55 | Rugrats - Search for Reptar | Action | 11/1/1998 | n-Space, Inc | THQ | 1h 35m 37s | 2 | Nostalgia for the show: recreated the opening to the show. Short. | Wobbly camera. Poor controls/collision detection. Horrible background/UI color choices. | 9/20/2015 | 1 | 2 | 1.25 | WE DID IT FOR THE CHILDREN. Phallic mini-golf course designs. THORG HUNGRY. Where's muh Reptar puzzl?!? Wall hax. Dank frame rates. Look at all the toys. "I died twice in a Rugrats game." This game brought to you by twitch.tv/progamingwithed . Blue lobsters. I wish I had my glasses. | 1 | 1 | 0 | 0 | 0 | 1 | |||
56 | MDK | Action | 11/10/1997 | Neversoft / Shiny Entertainment | Playmates Interactive | 3h 8m 43s | 4 | Quirky. Kept things moving, and had more variety than expected. Liked the music, as sparse as it was. Can save everywhere. | Short. Easy. Didn't need to use sniper mechanics for almost the entire game. Some weird graphics glitches/low fps. Camera collision was goofy. | 9/21/2015 | 11 | 1 | 0.32 | Oh well. I FEEL TOP. Flesh tubes. Forklifts. Mirrored textures. Missing textures. Music from Pee Wee's Big Adventure. Sealdog. Camera collision. GROOVY. Earthworm Jim cameo. | 1 | 1 | 0 | 1 | 0 | 1 | |||
57 | Alone in the Dark 2 - One Eyed Jack's Revenge | Survival Horror | 11/21/1996 | I-Motion | Infogrames | 6h 3m 32s | 3 | Some music was good. Writing in the books and notes found was alright. Nice length. Liked the actioney parts. | Some bizarre puzzle solutions. Hard to see pitfalls. Animations were bad. Easily sequence-broken at very start, good for speedruns, not for casual. | 9/22/2015 | 32 | 39 | 6.44 | Accidental sequence break. Bad Santa. Stunlocking Santa. 8khz voice samples. THE END. LeChuck. Drunk health. Helpline credit comes with the game. Quite Useful Key. One Ice. Headbutt. | 1 | 2 | 0 | 0 | 0 | 1 | |||
58 | Alien Resurrection | FPS | 10/10/2000 | Argonaut Games | Fox Interactive | 10h 12m 0s | 4 | Used infinite health and ammo code about 5 hours in, because this game is hard. | Beautiful game, even with dank art style. Really cool control options with mouse support. Atmospheric. Genuinely spooky at times. | Overstayed its welcome. Unfairly difficult with damage from enemies. Lack of music and voice acting for most of the game. Maze in level 5 was dumb. | 9/28/2015 | 43 | 8 | 0.78 | Autodoc. Trollface final boss. Gym dance-off. Keycards. Mazes. ALL the Ayy LMAOs. Game Over arcade cabinet at the end. Jump scares. Dubstep rocket launcher. Free hugs. Half health from one hit on normal mode. | 1 | 4 | 0 | 1 | 0 | 1 | ||
59 | Point Blank | Lightgun | 4/15/1998 | Tose Software | Namco | 5h 35m 20s | 5 | So much fun. So much variety. Great replayability. Legit funny Quest mode. | Bad music in Quest ending credits. Chapter 1 of Quest mode was poorly designed. | 9/29/2015 | 13 | 3 | 0.54 | Mulberry and Skubby. Very Bad Luck. "I'm an old man? Bye!". YOKO OH NO. VERY HARD. I can't let strange old men in. Fresh Breath Prince. Kidnapping. Duh! Shenron. Kappa. Spooky Skeletons. Slippy the Frog. Big Mama. | 1 | 3 | 0 | 1 | 0 | 1 | |||
60 | Twisted Metal | Action | 11/5/1995 | SingleTrac | SCEA | 1h 43m 49s | 2 | Infinite health. | Cutscenes that were deleted from the game. Loaded quickly. First person view was well done. | Skewed too high on difficulty. Control options were bad in all three cases. Not fun in single-player, though multiplayer is probably rad. | 10/1/2015 | 0 | 19 | 10.98 | Deleted ending FMVs. "We want babes." Paper bag. Breakdancing cars. "No-one wished for dank memes." Running over dogs. "Sounds good to me, baby!" Calypso. Failing the jump during Minion fight. AYYY LMAOs. YEAAAAAH. 90s cutscenes. | 1 | 4 | 0 | 0 | 1 | 1 | Cheats: health, weapons | |
61 | 40 Winks | Platformer | 11/14/1999 | Eurocom Ent. | GT Interactive | 7h 32m 40s | 1 | Used codes 7 hours in to expedite things. | Legit great CG FMV cutscenes. Some music was good. Overall presentation was above average. Bubble effect in water was fantastic. | Overall control and character handling was awful. Ice physics were applied to EVERYTHING. Player character couldn't grab 99% of ledges. Slip off of edges. Easy to miss critical collectables. Camera was awful. Boss fights were cheap in 2nd half of game. Accidental level resetting. | 10/2/2015 | 17 | 17 | 2.25 | "Move Over Mario...", Farting Parrots. Naruto. Cody the Horse. 7 programmers, 6 FMV artists. Thanks to coffee. TSZ the Dog. Big head mode. Cannon boss. AYYY LMAOs. Purple dildo save icon. Headless mum. Shark with jetpack. | 1 | 2 | 0 | 1 | 0 | 1 | ||
62 | Primal Rage | Fighting | 12/19/1995 | Probe Entertainment | Time Warner Interactive | 0h 56m 55s | 4 | Looked great, animated very well. Unique. Exploding heart UI. Wasn't cheap difficulty. Let me button-mash to an extent. | Load times. Not enough game features. No way to save scores. Reading inputs. | 10/2/2015 | 0 | 9 | 9.49 | Urth. OP Talon. Pity round. Exploding hearts. Dancing lady. NO WINNERS. Dinosaur map. You did great! Brain damage. 1 2 3 4 buttons. Worshippers. | 1 | 2 | 0 | 0 | 0 | 1 | |||
63 | Myst | Adventure | 9/30/1996 | Cyan Worlds | Psygnosis | 7h 16m 28s | 3 | Different kind of adventure. Good length. Mouse support. | Graphics compression made it look horrible, and it only took up about half the screen. Movement was slow. Music sometimes didn't even work. Holding pages and doing clicking puzzles was more awkward than it should have been. | 10/5/2015 | 13 | 0 | 0 | "In...my library." Ewoks. ASMR. I hate mazes. Screen transitions. Mystgasm. Glory hole video conferencing. Image compression. Analog clocks. | 1 | 2 | 0 | 0 | 0 | 1 | |||
64 | Alien Trilogy | FPS | 1/9/1996 | Probe Entertainment Limited | Acclaim / Fox Interactive | 1h 30m 31s | 2 | Cheat code didn't work for final level warp. Used codes about an hour in to get to end of game. | Fast, much different than other Alien game. Scarier than Alien Resurrection. Plays like Doom. | Difficulty was too damn high. Reused boss fight. Hardly any weapon drops. Enemies are largely bullet sponges. | 11/12/2015 | 3 | 4 | 2.65 | Nerf pistol. Large hands. Facehuggers. Penis save icon. Potato shooters. Interpretive dance. Circle strafing. Reused boss fights. | 1 | 5 | 0 | 1 | 1 | 0 | Cheats: level skip, health, weapons | |
65 | Tigershark | Flight | 3/15/1997 | n-Space, Inc. | GT Interactive | 1h 1m 20s | 2 | Needed infinite health and ammo after mission 2. | Music was great. Surface ship and submarine gameplay is unqiue. Short. | Difficult. Game locks you out of 30% of the story unless you are on high difficulty. No way to tell which way is up when underwater. No way to switch mission objectives. Motion sickness. | 11/13/2015 | 3 | 4 | 3.91 | Random Russian words for passwords. Save icon. Bored British lady voice overs. Rock & Roll. Motion Sickness. The Campbells. Yuushio. | 2 | 4 | 1 | 0 | 1 | 1 | Cheats: health? | |
66 | Dynasty Warriors | Fighting | 6/30/1997 | Omega Force | KOEI | 1h 10m 18s | 4 | Controls kept it simple. Low number of combos made fighting slower and more tactical. Perfect difficulty scale. 60FPS. | Graphics were a little rough. Couldn't save. Hitboxes were a struggle. Getting up after getting knocked down was slower than it should be. | 11/13/2015 | 0 | 22 | 18.77 | BROKEN CARD. Stab strats. Cow Cow. Lincoln Memorial ending. Upbeat music. Your polygons are showing. Beard pulls. No signal. Killing all of China. | 1 | 3 | 0 | 0 | 0 | 1 | |||
67 | Syphon Filter 2 | Action | 5/23/2000 | Eidetic, Inc | 989 Studios | 11h 38m 47s | 4 | Direct bid by Shizu | Story. Controls worked great. Good length. Nice variety of weapons. | Cheap deaths. Bad production values in FMV. FPS drops. Some wierdness with not shooting while holding down fire button. Some ugly textures and models. | 11/16/2015 | 19 | 291 | 24.99 | "That's bad". Give me a sitrep. Coughing. Heating Duct Repairman. Knifing that guy at the beginning. Doctor Knife. Teresa. Models clipping through things in prerendered FMV. Kevlar feet. Front butts. | 0 | 5 | 1 | 0 | 0 | 1 | ||
68 | Project Horned Owl | Lightgun | 8/31/1996 | Alpha System / Movic | Sony | 1h 11m 50s | 3 | Sprite artwork was excellent. Longer levels than usual for a lightgun game. Anime cutscene. That ending song. | Not much replayability. Too easy on normal. Grenades were super OP again bosses. Short. Potentital calibration issues with the side of the screen. | 11/15/2015 | 0 | 0 | 0 | Calibration. Foolish humans. I HATE HUMAN BEINGS. Anime. Final boss coming back to life, then credits roll. Wife's cooking. Metallica. Credits music. Bromance. Playing the whole game during the credits. | 1 | 2 | 0 | 0 | 0 | 1 | |||
69 | OverBlood 2 | Action | 11/19/1999 | Riverhill Soft | Electronic Arts | 13h 46m 8s | 4 | Varied gameplay. Not as punishing difficulty as 1. Controlled well for what it was. Had multiple Pipos. Decent-length for gameplay. | Version 1.0 of this game is worthless because of the crash in Mission 2. Super-long unskippable cutscenes. Not clear what to do in some in-between sections. Some cheap deaths in the last mission. Bullshit story. | 11/1/2015 | 11 | 60 | 4.36 | I feel a guy. Hand Knife. HEY BABY. Edgy Kids. Horse Burgar. ANIME. Naked old man final boss. Pun kids. "I can't belive I was capped by a guy who can waltz." Don't get done. Crush deaths. Spooky ghost sister. My way or the milky way. Pod racing. Cracker. Vaporized sharks. Dragon Ball Z boss fights. Sparkle boots. Star Wars. Cloud. Final Fantasy VII. Butt Statue. PIPO. Dancing minigame. Jumping into fires. Heihachi. Irish Raz. Combination robot bath house and clothing store. Da club. Crashes. 6-legged cyborg tiger. | 0 | 2 | 0 | 1 | 0 | 1 | |||
70 | PO'ed | FPS | 4/10/1996 | Any Channel | Accolade / Warner Interactive | 0h 58m 25s | 3 | Stopped after level 4. | Unique weapon and setting. Jetpack is rad. Varied movements were cool. Moves really fast when you want to. High FPS. | Motion sickness. Confusing level design. Confusing. | 11/16/2015 | 2 | 1 | 1.03 | Full 3-D Infinite Directional Gaming. Jet Chef. Dear Mom. Cook Ox. Front Butt Licking Monsters. Clipping through walls. Playstation Texture mapping. I'm over 30, I have arthritis in my finger (Medium). Accidental Kung-Fu. Jetpacks are rad. "Was I supposed to go there?". Porn agree. Airlock death. | 1 | 3 | 0 | 1 | 0 | 0 | Motion sickness | |
71 | Mega Man Legends | Action RPG | 7/14/1998 | Capcom Production Studio 2 | Capcom | 5h 45m 55s | 5 | Cutscenes. Short. Challenging enough. Lots to do. Very different from other Megaman games. Data the monkey. Lots of fun. | Early bosses are bit too difficult. | 11/17/2015 | 21 | 2 | 0.35 | If Data stops dancing it dies. Don't worry about the monkey. Elevator store music. Watch out MegaMan, something big's headed this way. Fuck da police. ANIME. MegaMan derp face. Don't kick the dog. Dunking from the freethrow line. Roll's Aprichot Pie. Wheelchair girl. Glassical Music. Needs some talent. Hitting on the mayor. | 1 | 3 | 0 | 1 | 0 | 1 | |||
72 | Aquanaut's Holiday | WHAT | 11/21/1996 | ArtDink | Sony | 0h 50m 4s | 1 | I could pet a turtle. | This is not a video game. | 11/17/2015 | 2 | 0 | 0 | ArtDank. Flat fish. New Age Music. Brah FAQ. Petting fish. Fish dubstep. Squeek. Jello cube reef. GET OUT OF MY OCEAN. Literal Pokemon. Pretty relaxing, don't you think? | 1 | 1 | 0 | 1 | 0 | 1 | |||
73 | Twisted Metal 2 | Action | 10/31/1996 | SingleTrac | SCEA | 1h 26m 34s | 3 | Cheated to get through 2nd half of story mode. | Solid frame-rate. More vehicles than 1, also detailed. Graphics overall better. Longer story mode. Actually had proper ending for story. Music. | Still very difficult. Level passwords. Too restrictive for lives. | 11/18/2015 | 0 | 5 | 3.46 | Struggle of the century. Fuck da police. Tornadoes. Ayy LMAO statue. NO LOSERS ALLOWED. Over the edge. Little clown boy. That guy's face. | 1 | 5 | 0 | 1 | 1 | 1 | Cheats: health, weapons | |
74 | Harvest Moon: Back to Nature | RPG | 11/17/2000 | Victor Interactive Software | Natsume | 23h 42m 8s | 3 | Stopped after one in-game year. Also formed babby. | Certainly a different kind of RPG, pacing and all. Requires different skills than most other games. Cute. | SLOW. Super time consuming. A lot of mechanics are a bit too obtuse. SLOW. SLOW. SLOW. | 11/26/2015 | 26 | 4 | 0.17 | Serious Fun. Pounding mochi. Looking for waifu candidates. Badum! Illegal elf day laborers. Betting on the ponies. Bad sandwiches. Fishing for boots and tin cans. Popuri. Depressed shopkeeper. Throwing away veggies. "Hee hee." Kappa. Paying 30k for a 1k feather. Bad decisions. Farmers-only.com . Hot spring eggs. Giving them the bush. Buying single items at the shop. Milking the horse. Monkey. Grandma facing the wrong way during the wedding. Pipo getting taken away by Child Protective Services. THE LAW. | 1 | 3 | 0 | 0 | 0 | 0 | Stopped after year 1 (this would have been 60+ hours otherwise) | |
75 | Area 51 | Lightgun | 11/26/1996 | Tantalus Interactive | Midway | 0h 26m 54s | 2 | Short. Not too difficult. Calibration actually worked. | Short. No extra modes. Cheap deaths. | 11/18/2015 | 0 | 5 | 11.15 | STAAR. "Accurate representation of the Area 51 facility." Terry Crews. RELOAD. Flashy game. Donkey Kong. Casually walking through fire. Chill office alien. Chow Palace. | 1 | 3 | 1 | 1 | 0 | 1 | |||
76 | Air Combat | Flight | 6/29/1995 | Namco / Arsys Software | Namco | 1h 7m 36s | 3 | Decent selection of planes. Some story. Music was great. FPS kept up. | Doesn't look very good. Short. Too much chatter from computer and wingman. | 11/18/2015 | 1 | 0 | 0 | No playing with your stick. BINGO. He's wasted! Turning on the jets. Beeping. Engage hard targets. Alert Vital Damage. Flying through mountains. JESUS MISSED! Developer call signs. | 3 | 1 | 0 | 0 | 0 | 1 | |||
77 | Rosco McQueen Firefighter Extreme | Action | 8/31/1998 | Slippery Snake Studio | Psygnosis | 3h 16m 3s | 3 | Did 8 levels legit, then passworded through the rest. For good reason. | Nice title. Looked decent. Unique mechanics. Platforming was precise and reasonable. | Bullshit difficulty in later levels. Some parts of the game were ugly. Controls literally broke my hand. Back of the jewel case straight up lied about analog support. | 11/19/2015 | 5 | 12 | 3.67 | "Analog Support". Chinese Laundromat. Stereotypes. Moo. WAAAAAH. Weenie Axes. | 1 | 4 | 0 | 0 | 1 | 1 | Cheats: level skip | |
78 | Parasite Eve | Survival Horror | 9/8/1998 | Squaresoft | Squaresoft | 10h 11m 25s | 5 | Very unique battle system. Great art style. Story kept it going, even if story was mostly "MITOCHONDRIA". | Can't use d-pad in menues. Hit detection for interaction was too finicky. | 11/23/2015 | 33 | 2 | 0.2 | Intro cutscene spoiling the whole game. Mitochondira. On a date with "Man". Audience participation. Hot opera. "Don't let the guns own you!". Horse lit on fire. Chocobos. Richard Dawkins. Warp speed. Fighting literal dinosaurs. Evil kidneys. Liberate the baby. Dickbutt final boss form. Daniel jumping out of the helicopter and lighting on fire while throwing ammo at us. | 1 | 2 | 1 | 1 | 0 | 1 | |||
79 | King's Field | Action RPG | 10/11/1996 | From Software | ASCII Entertainment | 12h 39m 39s | 4 | Challenging without being too much bullshit. Refreshing to play a WRPG on console. Non-linear, but still felt like making progress. Story was OK. | A bit easy to get lost. Frame rate issues galore. Hit detection for combat was too punishing. A bit too much backtracking. Draw distance was way too short. | 11/27/2015 | 50 | 14 | 1.11 | Checking the RAM card. Killing the squid's hat. SEX compass. Spooky skeletons. "I just want to live quietly and fish." "I can't go to the Underworld because I'm too fat." "A tree." Getting stuck by jumping in a hole. Questionable parenting. Surprise chest skeletons. Condom ghosts. Jail Slime. Crystal dealer. Seizure ants. Seaman. The Internet lied to me. | 1 | 4 | 0 | 0 | 0 | 1 | |||
80 | Battle Arena Toshinden | Fighting | 9/1/1995 | Takara | Sony | 1h 6m 16s | 3 | Not too difficult on Normal difficulty. Simple controls, relatively easy to do inputs and combos. Ran well. | Short. Not that many characters. Final boss was a bit too easy. Not enough moves per character. Not enough modes. | 11/24/2015 | 0 | 16 | 14.49 | Squid on head girl. #%$! slaps. Combat rolls. THUNDA RING. 90's music. Fo Sho. No problem! Anime music. SUSAN. Foamy. THE PLAYERS. Rungo. THE FULL SUSAN. Fart attack. | 1 | 2 | 0 | 0 | 0 | 1 | |||
81 | Chocobo Racing | Racing | 8/10/1999 | Squaresoft | Squaresoft | 1h 55m 36s | 4 | Great art style. 60fps. Easy to learn mechanics. Great music. Actually has a story mode with a plot. Ending song was great. | KART RACER BULLSHIT RUBBERBANDING AND RNG. | 11/25/2015 | 10 | 13 | 6.75 | Anime opening movie. Kweh. Mog-oh-boy racing. Gob'n Hood. Rubber banding from hell. Cat-ear house. White Mage derp face. Puns. Magicite poop. | 1 | 2 | 1 | 1 | 0 | 1 | |||
82 | Spice World | Rhythm | 7/19/1998 | SCE Studio Soho | Sony | 0h 30m 12s | 1 | Some of those tracks were OK. Late-90's FMV interviews of Pop artists. | WHAT EVEN IS THIS. ALSO, THE MEMORY CARD SAVE ICON SUCKS. | 11/25/2015 | 4 | 0 | 0 | GIRL POWAH. Hallo. BRILLIANT. WICKED. Nelson Mandela. Make your own hot track. Dawnce. Spice Girls can ONLY move forward. Dat ass. | 1 | 2 | 0 | 0 | 0 | 1 | |||
83 | T.R.A.G. - Mission of Mercy | Action | 4/15/1999 | Sunsoft | Sunsoft | 6h 27m 15s | 4 | Music was great. Controlled well for a tank-control game. Story was decently anime. Had Rachel. Decent length. Most puzzles weren't super dumb. Map worked great. | Final boss was kinda bullshit. Some engrish, though it was mostly fine. Kinda hard to line up interacting with things. | 11/26/2015 | 22 | 3 | 0.46 | Swiched'. Go to Hole because Be Quiet! Yeee Haww. "For to manage the electricity supply." "People who lie get up my nose." Anime hair. Byford Burns Byford. DYNAMITE. Are we gonna press it? Are we REALLY gonna press it? Butt attack. Gundam boss. Admi nistration. | 1 | 2 | 1 | 0 | 0 | 1 | |||
84 | Alundra | Action RPG | 12/31/1997 | Matrix Software / Contrail | Working Designs / Psygnosis | 34h 10m 9s | 5 | Good difficulty. Art style was excellent. Story was good. Overall well put-together. | Perspective, especially when it hid some puzzle solutions. A bit too long. Platforming required too much precision too often. | 12/7/2015 | 61 | 7 | 0.2 | LOUD Anime intro movie that spoiled the whole game. Zeldo. "Herbs." Lewd nightmares. "Bumitude." "A big-bad 11 on the sphincter-pucker meter." Belching turtles. Elixyr. PERSPECTIVE. Jess inspired by his own death. "Buttah." Helicoptering. Ice pillar hell. Drawing maps. Monkey genocide. Tentacle AYYY LMAOs. Anime faces. Ending theme song. Special thanks to MOUNTAIN DEW. | 2 | 4 | 0 | 1 | 0 | 1 | |||
85 | G-Police | Flight | 10/15/1997 | Wheelhaus | Psygnosis | 10h 49m 0s | 4 | Music was great. One of the best-looking PS1 games. Actually let you choose between high FPS and image quality. Controls worked mostly well. Fairly long. Good difficulty. | ESCORT MISSIONS. MORE THAN HALF OF THE GAME IS ESCORT MISSIONS. Some instances of game overs without telling me what failed. That last mission. | 12/1/2015 | 32 | 34 | 3.14 | See you in Hell! Dolby Digital Surround Sound. 3 out of 5 frame rates. "Friendly Fire isn't, Slater." Drum N Bass. That bike texture. Land train. "Mission Cheated." Gundams. "They're scanning you, get out of there!" "Control to Alpha Wing!" Late-game tutorial mission. Helicopter stealth mission. Escort missions. Looping credits. 1000 kilo bomb. | 1 | 3 | 1 | 0 | 0 | 1 | |||
86 | Galerians | Survival Horror | 3/29/2000 | Polygon Magic Inc. | Crave Entertainment | 8h 13m 44s | 3 | Minimap was awesome. Decent length. Difficulty ramp was pretty good. Wasn't forced into combat. Liked combat. | Voice acting was some of the worst I've heard yet. Final boss / final area was rough. | 12/10/2015 | 23 | 37 | 4.5 | Constipated yelling. DRUGS. Sensible controls. Ketchup in mouth. Angst Points. Shooting drugs into your neck. Robocop. Cane with a shoe on it. Reading a book while going through a load zone screws up all the textures. Wearing nothing but overalls. "I NEED THE DONATION WHERE IS THE MONEY." Furniture boss. "AAAAAAAAAAAAHHHHHHHH." Nipple robots. "I'm ramen." Disappointing ending. | 2 | 3 | 1 | 1 | 0 | 1 | |||
87 | Croc 2 | Platformer | 8/15/1999 | Argonaut Games | Fox Interactive | 5h 42m 17s | 2 | Less shit than 1. Music was great in some areas. More variety in level design and goals. More forgiving with HP system. | Dropped inputs. Short draw distance. Mine-cart sections had zero time to react to things that kill you instantly. Platforming needed to be very precise. Vine-swinging never worked as it should. High-jump was never mentioned anywhere, even though it is required to beat the game. | 12/10/2015 | 47 | 27 | 4.73 | Nabisco. Summoning Satan. Swap Meet Pete is odd. Kersplat. Kerblam. KaBoof. 2p2c. Magic Eye Zoomers. Vaguely racist shopkeeper. Eaten inputs. Draw distance = 0. Pilotwings. BLUBLUBLUBLUB. Baby collectathon. Fast credits. | 1 | 4 | 1 | 0 | 0 | 1 | |||
88 | Tomb Raider II | Action | 11/1/1997 | Core Design | Eidos Interactive | 28h 44m 33s | 5 | More varied levels than in 1. Slightly less precision needed for platforming. Combat was more fun. Better plot. Danker soundtrack. Much better save system than in 1. | Still lacking music. Frame rate got REAL bad in some parts. Still some bullshit jumps. | 2/11/2016 | 367 | 302 | 10.51 | Creepy butler. Save scumming. Neow. Mimes with silenced pistols. Boat sprinting. Perpetual motion crate. Save O.K. Load O.K. Gun flashlight. Sharks. Exploding snowmobiles. Worthless grenade launcher. Yeti problems. Troll icicles. Trampolines. Ancient Chinese Jetpacks. Suddenly dragon. Denied shower scene. Shasta lava. Chinese samurai. | 1 | 4 | 1 | 0 | 0 | 1 | |||
89 | Quake II | FPS | 9/30/1999 | Hammerhead | Activision | 4h 31m 16s | 5 | Looked great. Pretty faithful port of Quake II. Controls worked great. Music was fitting. Nice length. Kinda challenging on medium. | No map. BFG instakills on final boss were bullshit. No analog support with mouse. | 12/21/2015 | 27 | 12 | 2.65 | Gibs. *NOT* NiN music. Composed by Robert Zombie. "Haaaalp." Lewd noises. Projectiles not being drawn. Seizure damage effects. Ending FMV. BF-GG. Final boss stunlock. | 1 | 3 | 0 | 1 | 0 | 1 | |||
90 | Persona 2 - Eternal Punishment | RPG | 12/22/2000 | Atlus Co. | Atlus Co. | 17h 43m 14s | 4 | Gamesharked about 8 hours in to skip grinding. | Overall presentation was excellent. Pixel art was some of the best I've seen. Music was fantastic. Story was well-written and actually made sense most of the time. | Encounter rate was too damn high. Battles were faster than in 1, but still too slow for me, which made the frequent battles even worse. Maze dungeons. No real way to figure out where to go next if you didn't pay complete attention during cutscenes. | 4/28/2016 | 55 | 4 | 0.23 | "Over 50 hours of dark twisted game play." Dat cover art. Wet poster mouth. Sexy suits. You *** bastard. Radiant women, unite! Spanking. I love sushi and rumors. Maya's bad shooting. Black leather fedora. Hitler photobombs. 3D interview. ANIME. Gut punch. | 2 | 4 | 1 | 1 | 1 | 1 | Cheats: money, xp, items (to expedite things) | |
91 | Elemental Gearbolt | Lightgun | 1/8/1998 | Alpha Systems | Working Designs | 2h 37m 50s | 4 | Actually difficult. Relatively long for a lightgun game with only one mode. Art style was great. Actually accurate lightgun calibration. Music was chill. | Crazy difficulty spike halfway through. No checkpoints. Leveling system punishes deaths severely. Only one mode. Only the fire bullets were of any use. Questionable hitboxes on the plane enemies. | 2/8/2016 | 1 | 11 | 4.18 | Anime butts. Bad voice acting. That was a guy? Difficulty spikes. No checkpoints. Welcome to Erf. Always missing one fairy. Special thanks to Mountain Dew. Main character anatomy. | 1 | 5 | 0 | 1 | 0 | 1 | |||
92 | Disney and Pixar: A Bug's Life | Platformer | 11/1/1998 | Traveller's Tales | Sony | 3h 14m 22s | 4 | Looked good. Decent length. Music was great. | Some bullshit jumps in the platforming. Lack of i-frames in the flying section. Very repetitive audio cues for progress. | 2/12/2016 | 17 | 8 | 2.47 | "OH YEAH". Killing citizens in the city. "So this is the city." Berries. Poo Poo hands. Sexy moth. "You think this is a game?" SoonerLater save icon. | 1 | 2 | 0 | 0 | 0 | 1 | |||
93 | G. Darius | Shmup | 9/16/1998 | Taito / Aisystem Tokyo | THQ | 1h 4m 43s | 4 | Great music. Great art design, even for an early 3D shmup. Had a beginner mode with infinite continues. Colorful. Lots of routes through the game, for replayability. | A little too difficult for me. Not enough fish bosses. Hard to see some of the enemy shots because they blend in to the background. Frame-rate issues made it more difficult. | 2/12/2016 | 5 | 32 | 29.66 | "The best US 32-bit shooter ever made." Robot fish. Pokeballs. BE CAREFUL. Triopod Sardine. Fish bro. Eight Feet Umbrella. Space Bird. Ghost Batman. Tripod Sardine Dragon. | 3 | 5 | 1 | 1 | 0 | 1 | |||
94 | Mortal Kombat Mythologies - Sub-Zero | Action | 10/10/1997 | Avalanche Software | Midway | 5h 14m 29s | 1 | Infinite lives. Stopped after spending OVER AN HOUR OF MY LIFE dive kicking a dinosaur in the face. | FMVs were so bad they were good. | Everything but the FMVs. | 2/18/2016 | 6 | 270 | 51.51 | Turn button. Swimming up a rope. AAAAAAAAHHHHHH. Death FMVs. Blue Scorpion. Fire Rayden. "I WANT DIARY QUEEN". Sad Sub Zero. Rayden's butt chin. Primal Rage. That fucking dinosaur. Horrible save icon. | 1 | 5 | 0 | 1 | 1 | 0 | Cheats: extra lives -- Stopped on 2nd to last level because ugh | |
95 | Sorcerer's Maze | Puzzle | 12/4/2003 | Four Winds | XS Games LLC | 2h 56m 58s | 4 | Unique. Dank anime. Very fun. Not too long, but long enough. Infinite continues. | The music. Final boss was a joke. Kinda easy. Not as many modes as it could have had, keeping in mind this was a budget release. | 2/19/2016 | 0 | 88 | 29.83 | Anime. Wizard zoom-in. Fake analog support. COOL! Furries. Big balls. Frame rate powerdowns. Literally Touhou. Misleading cover art. Communist pirates. Random fat guy final boss. That one boss rubbing one out. | 1 | 2 | 0 | 0 | 0 | 1 | |||
96 | Dirt Jockey - Heavy Equipment Operator | WHAT | 7/10/2003 | DDL, Inc. | Mastiff, LLC. | 2h 24m 45s | 2 | More variety than Power Shovel, in terms of vehicles at least. Easier controls than Power Shovel. The publisher's logo was dank. | A complete chore to play, as opposed to Power Shovel. Bad music with short loops. Way too easy to fail license stuff, which is actually required in this game. Minigames are crap compared to Power Shovel. | 2/19/2016 | 4 | 8 | 3.32 | All the dirty work you can handle. Mastiff logo. 5fps. Perspective in the minigames. Vomiting digger save icon. | 1 | 3 | 1 | 0 | 0 | 0 | Stopped about halfway into "story" mode. Still did most of the license exams | ||
97 | Bloody Roar | Fighting | 1/2/1998 | Hudson Soft | Sony | 0h 53m 33s | 4 | Genuinely fun. Simple controls. Noob-friendly. Dank ending cutscenes. Lots of extras it looked like. Mashing actually worked. Final boss was actually fair for once in a fighting game. | Music was below average. Could have a used a few more characters in the default roster. | 2/19/2016 | 2 | 9 | 10.08 | OUTTA MY WAY. Rave mode. Pig Mom. MOOOOO. Fox named Fox. Final boss diaper. Knocking off gorilla's top hat. | 1 | 2 | 0 | 0 | 0 | 1 | |||
98 | Racing | Racing | 12/10/1999 | Tamsoft Corporation | A1 Games | 0h 30m 53s | 2 | The soundtrack was amazing. Points for having the balls to name your game "Racing". Included analog support... | The analog support was just the d-pad mapped to the stick. "3" tracks, and one of them was just the long course mirrored. "6" cars. Extreme difficulty spike. Pretty much everything but the soundtrack. | 2/21/2016 | 2 | 8 | 15.54 | A1 Icons. DAT SOUNDTRACK THO. Super in-depth tutorial. Driving through cars. Porno guitars. 5th gear. 3rd course is just the 2nd course mirrored. | 1 | 3 | 0 | 0 | 0 | 0 | This was definitely a video game. | ||
99 | Evil Dead - Hail to the King | Survival Horror | 1/12/2000 | Heavy Iron Studios | THQ | 3h 23m 12s | 3 | Infinite health? I think? | Mercifully short, thanks in part to the good Dr. GameShark. Actually funny in some parts. Has a dedicated one-liner button. Some backgrounds looked good. No dumb puzzles. | Too straight-forward. Not funny enough for an Evil Dead game. Too short. Maze was dumb in the beginning of the game. Some sound issues with two bosses. Graphical glitches a plenty. | 2/21/2016 | 7 | 1 | 0.3 | Groovy. Bruce Campbell. Boomstick. Shop Smart, Shop S-Mart. One-liner button. Mazes. "Yo, Tree Bitch. Let's Go". Pillar bosses. Solving puzzles with the shotgun. "Join us". Mentos Ackbar. | 3 | 3 | 0 | 0 | 1 | 1 | Cheats: health, ammo? | |
100 | Chrono Cross | RPG | 8/18/2000 | Squaresoft | Squaresoft | 29h 53m 53s | 5 | Music was fantastic. One of the best looking PS1 game. Didn't have to grind. Story was interesting. Lots of replayability. Long. | If you miss what to do next in dialogue, you are kinda screwed. That final boss fight. Resolution switching was a pain for me. | 5/18/2016 | 69 | 5 | 0.17 | No signal. Churros. KorCHA. Epic attacks for 0 damage. Fake bosses. Dwarf Tank. Clotheslining the tank. Psychic Luchador Priest. Bums status effect. Running away from boss fights. Sunofagun. FunGuy. OLDMAN. Miguel. Grobyc. 700 hours played. Jurassic beats. Literally the Seventh Cross Evolution story. Blue robo nipples. Child abandonment. Endgame plot dump. Really dumb final boss. Live action random footage in the ending. 6 hours of inputs. | 1 | 1 | 0 | 1 | 0 | 1 | |||
101 | Space Hulk - Vengeance of the Blood Angels | FPS | 7/1/1996 | Krisalis Software Ltd. / Key Game | Electronic Arts | 1h 3m 3s | 2 | Stopped after seeing how bad the strategy controls are. | Dank lore. Dynamic voice system was goofy but worked kinda well. Looked alright, had an atmosphere to it. Combined FPS and strategy, which is rare. | Combined FPS/strategy is rare because it sucks. Moves too slow. Not much to do in early missions. Ordering others is a huge pain. AI is bad. | 3/3/2016 | 6 | 5 | 4.76 | Ray-traced character animations. Space church. Thorough lore FMV. Text-to-speech. CONRAD. I CAN'T SEE...the archived record. You have been killed. JUSTICCCCCEEE. Space marine pile-ups. Asshole shutoff. VENGEANCE. Hundreds of enemies. | 2 | 3 | 0 | 1 | 0 | 0 | Stopped because bad game. | |
102 | Crash Bandicoot | Platformer | 9/9/1996 | Naughty Dog Inc. | Sony | 2h 32m 5s | 3 | Fun in some spots. Great art design. Looked good and ran well, especially for an early PS1 game. Good music. 2 hours is decent length for a platformer. | Some bullshit deaths. Final boss too easy. Some levels unneccessarily long. | 3/3/2016 | 8 | 153 | 60.36 | Died on the first level. Indie rocks. Loading map. Fish. Ridin' on pigs. Slippery climb. Howie scream. | 1 | 3 | 0 | 0 | 0 | 1 | |||
103 | Project Overkill | Action | 9/15/1996 | Konami Computer Entertainment Chicago | Konami | 1h 49m 39s | 3 | Stopped because hard, and not fun. | Plenty of action. Kinda fun. Ran well. Back of the box promised buckets of blood, and it did indeed have buckets of blood. | Aiming controls are bizarre. Frame rate slowdowns. Music cut out a bit too much. Ammo shortages. Perma-death. | 3/10/2016 | 2 | 5 | 2.74 | "Don't let your mama catch you playing this." CRAZY TRANSPARENCIES. HOT RENDERED GRAPHICS. newslot0 oldslot0. Double KO. Useless spider bomb. Blue Donkey Kong. Harry Potter Laser. One Punch Lizard. Friendly fire. Robocop robots. | 2 | 4 | 1 | 1 | 0 | 0 | Stopped because bad. | |
104 | Star Wars - Masters of Teräs Käsi | Fighting | 11/1/1997 | Lucasarts | Lucasarts | 1h 12m 16s | 2 | I like Star Wars, so that's a point in this game's favor. Plenty of modes. Decent selection of characters. Loaded quickly and ran well. Good presentation besides goofy character models. | "Literally hundreds of moves." Sure. A little too difficult for standard difficulty level, but still beatable. | 3/10/2016 | 2 | 23 | 19.09 | Hoar the Tusken Whore. Not Harrison Ford. Sassy Chewbacca. Seizures. Han Solo teleports. Bowcaster beats lightsaber. Arden Lyn. Spin 2 Win. Sassy Vader. 3 second ending FMV. Boxing Yoda save icon. | 1 | 3 | 0 | 1 | 0 | 1 | |||
105 | Dave Mirra Freestyle BMX Maximum Remix | Sports | 5/19/2001 | Z-Axis | Acclaim | 2h 29m 39s | 3 | Cleared about half the levels. The rest of them are literally more of the same. | Plenty of levels. Plenty of characters. Lots of tricks and they actually tell you how to do most of them. Objectives actually required you to mix up tricks. | Repetitive music loops. Not enough rap rock. Lots of levels, but they might as well be copy pasted. Goofy collision detection. Not really fun. Some required tricks weren't in the move list. | 3/11/2016 | 3 | 22 | 8.82 | Blurred out T-shirt logos. "Cool stuff". Only one trick button. Leigh's face. Playerrrrr. Texture pop-in. Rap Rock. Greed... 180 to 180 does not equal 360. Slim Jim guy. Exposing the meat. 8 second music loop in menu. | 1 | 2 | 1 | 0 | 0 | 1 | Stopped about halfway, because this game has too many levels. Pretty OK game though. Still marking as complete. Come at me bro. | |
106 | Medal of Honor | FPS | 10/31/1999 | Dreamworks Interactive | Electronic Arts | 5h 48m 32s | 5 | Good looking game, kept up frame rate. Great audio. Strived for at least some authenticity. Single player had plenty of missions, in addition to multiplayer modes. Kinda fun. | Movement was a little strange with clipping into random things. Enemies could shoot through walls that I could not. Headshots more often just hit the helmets. Short draw distance. | 3/16/2016 | 23 | 8 | 1.38 | "The ONLY game that lets you take on Nazis in WW2." Drunk OSS guy. Groin shots. Scampering rats. Doors. Wall clips. Demon Nazi dogs. Grenade suicides. Throbbing red boxes. Papers please. American scum. Ladder stairs. Wall hacks. That credits movie. Velociraptor vs Winston Churchill. | 2 | 2 | 0 | 0 | 0 | 1 | |||
107 | Glover | Platformer | 9/19/1999 | Interactive Studios Ltd. | Hasbro Interactive | 3h 24m 49s | 4 | Unique gameplay. Parts of it were kinda fun. Music was great. Fast loads. Art style worked well for it. I can see why this would be a decent speedgame. | That one jump. Collision detection was pretty bad. Floaty controls. If you don't have a memory card, you are fucked. Short. | 4/7/2016 | 23 | 55 | 16.11 | Get used to the feel of the ball. No one made any ball jokes. Clipping through walls and floors. Cheeky little monkey. Ball slapping. That one jump. Space gravity. Suddenly final boss. Looping credits music. Credits longer than a modern Ubisoft game. "High Energy Drink". Expanding balls. | 1 | 2 | 1 | 1 | 0 | 1 | |||
108 | Discworld II - Mortality Bytes! | Adventure | 9/24/1997 | Perfect Entertainment | Psygnosis | 10h 59m 10s | 5 | Art style and animation were great. Writing and voice acting were great. Plot kept it moving. Puzzles, for the most part, were reasonable. Fairly long for an adventure game. | That one ant puzzle. Too many re-used carrion jokes. Short audio loops. | 4/19/2016 | 15 | 1 | 0.09 | Breaking the fourth wall early and often. Cuttin' me own throat. CHUCKY CHUCKY CHUCKY. Mousie!!! Lots of singing. 1 death. Pretty racist Australian stereotypes. Very short audio loops. Carrion jokes. Puri is worse at video games than 11-year old ProGamingWithEd. That ant puzzle. Gratuitous 3D scene. | 1 | 2 | 0 | 0 | 0 | 1 | |||
109 | Return Fire | Action | 4/10/1996 | Silent Software | Time Warner Interactive | 0h 44m 52s | 2 | Cleared about half of the levels. My apologies, Baron. | Solid frame rate. Music was good. Lots of maps, it seems. Dude who made it is a literal Baron. | This is clearly meant to be a PVP multiplayer game, so the singleplayer parts suffered for it. THAT FMV AFTER EVERY LEVEL. Not much replay in singleplayer. Controls are awkward. | 4/22/2016 | 4 | 12 | 16.05 | http://www.returnfire.com is still online. Created and designed by Baron R.K. von Wolfsheild. Dat title card. Be all you can be. Random Lou Gherig FMV. Laughing Skull. Maybe it saved? | 2 | 2 | 0 | 0 | 0 | 0 | Stopped maybe halfway through single player? | |
110 | Parappa the Rapper | Rhythm | 11/19/1997 | NanaOn-Sha Co. Ltd. / Nemesys | Sony | 1h 4m 2s | 5 | Sub pick by Mattbox12 | This game is maximum dank. The music is classic. Unique art style. Actually funny cutscenes. | Not much replayability. Kinda easy once you get the hang of it. Entering one correct input and then spamming the wrong button still counts sometimes. Short. | 4/22/2016 | 6 | 5 | 4.68 | Jet Baby. Sunny Funny. I GOTTA BELIEVE! What!? You rappin awful! Again. Phat donut. Cakes. Peep! Peep! ("Try again!") Flying toilets. Hot gas. Boss rush. Ho ho ho. Dred - the voice of PaRappa. Puri?? | 0 | 2 | 0 | 0 | 0 | 1 | ||
111 | Tom Clancy's Rainbow Six | FPS | 11/15/1999 | Rebellion | Red Storm Entertainment | 4h 31m 22s | 2 | I liked how they simplified the mission planning from the PC version. Still had all the missions of the PC ver. Had Ding Chavez. Story was OK. | Didn't control well. That one stealth mission. Easy was too easy, medium and hard were WAY too hard. Ammo was way too limited if you didn't use an item slot for more. Collision detection was awful. Pathfinding for all AI characters (enemies, friendlies, hostages) ALL AWFUL. Relatively short. Didn't look great, especially compared to other FPS games. | 4/25/2016 | 14 | 45 | 9.95 | "Loading" screen. Speed reading the tutorial prompts. Hyperspeed hostages. Sniper scope grenades. Grenade collision detection. That clutch 2 second bomb defusal. Bad pathfinding. The hostage on the ladder. There's always Ding. | 1 | 4 | 0 | 0 | 0 | 1 | |||
112 | Skullmonkeys | Platformer | 2/10/1998 | The Neverhood | Electronic Arts | 5h 56m 3s | 5 | THAT SOUNDTRACK. Platforming controls were responsive, almost too responsive. Unique look with the claymation stuff. FMVs were legit funny. Decent length for a platformer at almost 6 hours. Forgiving checkpoint / game over system that at least let you keep going. | Moving platforms added their momentum to your jumps, making jumping very unpredictable, and the last set of levels horrible. Those last few levels. | 4/26/2016 | 0 | 487 | 82.07 | Broken shift key credits. THE LAW - Jeff Rose. Credits at the start, assuming the player will not get to the end of the game to see them otherwise. Word. That bonus room song. Slappy the Hamster. Literal drum and bass, with added yodeling. Joe-Head-Joe. Elevated Structure of Terror. That song about Mexican food. Eaten jumps. 1970's mode. Universe enemas. | 4 | 3 | 1 | 1 | 0 | 1 | |||
113 | Intelligent Qube | Puzzle | 10/30/1997 | G-Artists | Sony | 2h 47m 41s | 3 | Unique mechanics compared to other puzzle games. Music was good, if a little out of place. Loaded quickly. Seems like it would have a lot of replayability if you are into games like this. Cool that you can make your own stages. | That final stage gimmick of the indicators not there. Some inconsistency with when blocks move again. Maybe a little short on the first playthrough, but this is meant to be replayed for score. | 4/27/2016 | 2 | 25 | 8.95 | IQ 0. Purrrrfect. Overly epic music. Falling down stairs. | 1 | 4 | 0 | 0 | 0 | 1 | |||
114 | Star Wars - Rebel Assault II | Shmup | 11/30/1996 | Factor 5 | Lucasarts | 1h 46m 43s | 2 | Yo it's Star Wars FMV, how could you not like that. PS1 version is slightly different from PC version. | The rail shooter sequences were way too tough, especially on a d-pad. No analog support, even though this came out after the Dual Analog did, same for mouse support. FMVs were so highly compressed that I couldn't see targets in some stages. Nearly impossible to dodge some stuff later. Pretty short. | 4/28/2016 | 1 | 18 | 10.12 | Unconcerned death scream in the intro. STAY SHARP. Stealing the *not* Millenium Falcon. Creepy uncle wingleader. Oversized headphones. Disappearing music. Looping FMVs. 12000+ X button presses. Discount Darth Vader. Boots talking to each other. Romatic kisses. | 2 | 3 | 0 | 1 | 0 | 1 | |||
115 | Clock Tower 2 - The Struggle Within | Survival Horror | 11/2/1999 | Human | Agetec Inc. | 3h 1m 33s | 2 | Short, if you count the bad endings. Unintentionally funny dialogue. Decent gimmick with the multiple personalities. | Bullshit bad endings. Getting locked into bad endings and not being able to progress without completely restarting THE ENTIRE GAME. Very slow and plodding. Having to switch characters just to explore was VERY tedious. | 5/2/2016 | 22 | 14 | 4.63 | Anime intro. Ghost pee. Bathroom light in the outside hallway. Leg in toilet. Died in the kitchen in both Clock Tower games. Kicking Murder Kid in the face. "It's so full." "I'm going to KILL you." Stabbed out of nowhere ending. Little crud-bitch. | 1 | 4 | 0 | 0 | 0 | 0 | Stopped after the 3rd or so DEAD MAN WALKING forced game over. | ||
116 | Mechwarrior 2 | Action | 3/28/1997 | Quantum Factory, Inc. | Activision | 2h 18m 26s | 4 | Controlled well. Felt similar to the PC version. Ran fast. Plenty of replay value with the 2 campaigns and the instant action. Actually fun to play with the giant dual joystick controller. Music was a bit over the top, but fitting. | Escort missions ResidentSleeper. Getting killed by trucks. Half the campaign missions are unplayable because fuck the Sword Birds. | 5/2/2016 | 1 | 16 | 6.93 | OK Scrub. Failing the tutorial mission. Overweight mechs. "Daddy pls fist me w/ your robotic huge mech penis pls. - Trihex Raid 2016" Debris boss. Clan Sword Bird. Killed by trucks. Auto saves without my consent. Dull beaks. | 1 | 3 | 0 | 0 | 0 | 1 | |||
117 | Johnny Bazookatone | Platformer | 2/15/1996 | Arc Developments | Eidos Interactive | 1h 13m 55s | 1 | Colorful, good use of pre-rendered SGI stuff. Music was above average, I really liked the song during the FMV intro. At least it had level passwords. | Controls were awful and floaty. Very little margin for error in any platforming. Tons of blind jumps, often into things that hurt/kill you. Can't really tell which things in the level are hazardous. NO BAZOOKAS. No checkpoints, only 1 continue it seems. Not immediately clear how to pass some blocked areas (keys that blend into background, whatever that butler thing was). | 5/3/2016 | 0 | 24 | 19.48 | "Coolest tunes ever composed for a video game." Guitar with three strings. Sax solos. Suck button. Anita. Literally the theme song from Jaws. Those mushroom hitboxes. College graduate dog. Business suit Satan. Not knowing which parts of the level can hurt you. Guitar waifu. Chibsy. Final boss was literally easier than the 1st level of the game. | 1 | 5 | 1 | 0 | 1 | 0 | Cheats: level skip. -- Stopped practically after level 1. | ||
118 | Tail of the Sun | Action RPG | 4/30/1997 | Artdink Corporation | Sony Computer Entertainment America | 5h 41m 30s | 4 | Unique and weird. Music was good. Goofy. Fun to travel around the game world with the jumping. Narcolepsy was pretty funny. | Mammoth grind. No real direction, but that's kinda what the game is all about. Music cutting out. Pretty easy after you figure out what to do. Grindy. Frame rate was real bad in some places. | 5/3/2016 | 9 | 12 | 2.11 | Tribal CD tracks. Terrifying name input screen. Narcolepsy. Blue Balls. Slapping birds. Literally 7th Cross Evolution. Spooky ghost. Literally Skyrim. Kawaii anime faces. Birds are jerks. Shit lake. Caveman congo lines. Just one more mammoth kill. THAT ENDING. Music and sound effects stopped working after 3 hours. | 1 | 2 | 1 | 1 | 0 | 1 | |||
119 | King's Field II | Action RPG | 11/15/1996 | From Software | ASCII Entertainment | 13h 25m 16s | 4 | Easier than KF1. Looked slightly better. Music was very varied and was actually good. A bit less aimless than the first game. Actually had a plot that made some kind of sense. More frequent save points. | Paralysis skeletons. A bit too easy in comparison to the first game, especially in final boss for bad ending. Frame rate still horrible. Pace is still very slow. | 5/16/2016 | 57 | 17 | 1.27 | Multiple narrators. Excellector. DEAD. zzz...PIES. Granstream faces. Can't swim. Kid skipped leg day. That boulder sequence break. "Poison might turn me into a glass of orange juice." Naked spider lady. Key items in hidden rooms. Rojee's Tomb. One-shot traps. Horse head knight. Flying torsos. Circle strafing. Mopey dragon. | 1 | 3 | 0 | 0 | 0 | 1 | |||
120 | Wild Arms | RPG | 5/10/1997 | Media.Vision Entertainment / Contrail | Sony | 21h 34m 41s | 2 | Sub pick by Totoroslayer | Music was good. Hot anime cutscenes. I like RPGs with overworlds. | Random battles every 5 steps. Sometimes no clue as to where to go next. | Aug 15 2016 | 83 | 4 | 0.19 | Killer axe. Kicked by horses. Save point parrot. Literall Alundra dungeons and dashing. | 0 | 3 | 0 | 1 | 1 | 1 | Cheats: used item dupe glitch, fast level up, no encounters. | |
121 | Alone in the Dark 4 - The New Nightmare | Survival Horror | 6/18/2001 | Darkworks | Infogrames | 8h 35m 45s | 3 | Very good looking, especially with shadow system. Combat was actually decent. Useful minimap/map. Decent length, puzzles weren't punishingly hard. Decent atmosphere. | Story and writing were dumb. Like 3 softlocks. Can't save before disc swap. Combat was difficult for first 80% of the game, then stupid easy for the rest. Voice "acting". Limited saves. | Jun 10 2016 | 16 | 4 | 0.47 | Characteristic: owns a double barrel gun. Father unknown. Mansion full of angry cats. Dat ass. Free look. Lag on scene changes. 49 pages of lore. Softlocking in a cutscene. Derp faces. Disc 2 taking about 40 tries to load. Distress rockets. Useless Carnby. CARNBY?!? "Authentificate". Enemies attacking you during cutscenes. Nobody is my father! WUBWUB. The ending song. | 1 | 3 | 1 | 0 | 0 | 1 | |||
122 | Deathtrap Dungeon | Action | 1/4/1998 | Asylum Studios | Eidos Interactive | 3h 0m 1s | 3 | Combat was interesting. Levels were short, but it was clear what you had to do in them. Looked decent. Plenty of character. Dat ass. | Timed levels. Melee combat hit detection was spotty. Can easily get rekt, since enemies can attack WAY faster than you can. Some low FPS in areas, which made some platforming harder than it should have been. | Jun 17 2016 | 25 | 30 | 10 | Exploding pigs. "No" save support. The sound test. Headbutts. Beavis and Butthead goblins. Climbing handstands. Tactical Dominatrix outfits. Snake Girls. Dat ass. | 4 | 3 | 0 | 0 | 0 | 0 | Stopped about 30% in. | ||
123 | Need for Speed - V-Rally | Racing | 11/5/1997 | Infogrames | Electronic Arts | 0h 58m 37s | 2 | Most of the game looked fine graphically. Frame rate was fast in 1-player mode. Lots of tracks, decent selection of cars. Actually had NegCon support. That one music track was pretty good. 16:9 support. | The snow areas looked horrible. Most of the soundtrack was horrible. Cricket sounds inside of the car while you are racing along at 10k RPM. Squirrely controls, that punished crashing a bit too much. | Jun 17 2016 | 2 | 4 | 4.09 | Random bird noises. African vibes. Porn music in the main menu. 70's punk. "This doesn't control horribly. *spins*" Flipping cars. Indonesia. Car crickets. Butt Rock. "The tracks are getting easier. *crashes*" Authentic Swedish driving conditions. X to AOOUGHA. | 2 | 4 | 0 | 0 | 0 | 1 | |||
124 | The City of Lost Children | Adventure | 5/15/1997 | UGC D.A. International | Psygnosis | 3h 44m 43s | 2 | Pre-rendered backgrounds looked OK. Character animations were good. Background music was alright. | Super short. Colliding with ANYTHING caused a stun animation. No real plot or explaniation, unless you've seen the movie I guess. Bad looking character models. Really dumb puzzle solutions. Soft locks.Crappy save icon. Invisible items that you need to pick up. | Jun 19 2016 | 11 | 2 | 0.53 | Th of Lost Children. LOUD NOISES. Unable to manage. Running into things. Squats. Really sensitive ears. Cyborg man. Full memory card saves. Softlocking in the cellar. 1 second long FMVs. Stripey shirt. Blimey. Co ck door. Plot dump during the ending. THE ENDING. | 2 | 4 | 0 | 0 | 0 | 1 | |||
125 | Bust a Groove | Rhythm | 11/15/1998 | Metro 3D | 989 Studios | 0h 53m 22s | 4 | Short. Pretty easy, which is good for a rhythm game. Music was great, but not all may like it. Lots of stuff to unlock if you want to. Actually has endings. | A little too short. Easy. Mechanics are a little weird, especially with the "practice" mode. | Jun 30 2016 | 1 | 2 | 2.25 | HAAAYYYY PARTY PEOPLE. Zero Suit Samus. Cat Girl. Sourpls. Not knowing if you are winning or not. Burger rap. Gas ho. Nyan. AYY LMAOs. Fever Time!! Dog head vomiting candy. Jiggle physics. Random japanese. Dancing giant robot. DDR announcer. Wanted poster for $1. FMV ending. Burger in a can. Program help man. Murdering cops. Hiro h@x0r. Alien butts. | 1 | 2 | 1 | 1 | 0 | 1 | |||
126 | Ehrgeiz - God Bless the Ring | Fighting | 1/5/1999 | Dreamfactory | Squaresoft | 2h 31m 50s | 5 | Looked great. 480i. Prerendered videos were excellent. Plenty of character variety. Easy to actually do the fightin. Has FF7 characters, because why not. Lots of stuff to do in the game, like minigames, as well as the probably super-long RPG mode. | FF7 characters didn't have endings. No real difficulty ramp in the arcade mode. Characters you fight are in the same order every time. RPG mode was kinda dull and unforgiving, though I'll give it points for being there at all. | Jul 02 2016 | 4 | 19 | 7.51 | "He's back and he's not alone...." Rocket legs. SUPER LOUD MENU SOUNDS. Yoyo Yoko. Yoyo cop. Damage numbers in a fighting game. Running away after winning. Chinese Reggae music. Credits during a boss fight. Final Fantasy fanfare. Victory lap into space. Anime plot dump. Self aware tutorial. <Blush> Stats develop based off what you eat. Lootsplosion. EZ. | 1 | 3 | 1 | 1 | 0 | 1 | |||
127 | Judge Dredd | Lightgun | 1998-03-01 | Gremlin Graphics | Activision | 0h 48m 45s | 2 | Contained Dredd. FMV was so bad it was good. Let me use GunCon. | Game literally didn't work. Health drains way too fast on medium+ difficulty. Requires you to find hidden powerups. Bad graphics. Appears there's only story mode, so not much to do. | Jul 18 2016 | 1 | 5 | 6.15 | The game falling apart at the seams on multiple consoles. Hit the Streets. Grumpy Dredd. Perp Kills. Autofire is CHEATING. Real heart for an extra life. Results screen longer than the stage. Dreddgasm | 1 | 4 | 1 | 0 | 0 | 1 | Couldn't actually beat the game without it crashing, but marking as complete anyway. | ||
128 | Mort the Chicken | Platformer | 2000-11-03 | AndNow Interactive | Crave Entertainment | 1h 28m 18s | 3 | Easy, short. Cutscenes were amazing. Music was pretty good. | Frame rate was rough. A little too easy. Some art design in levels made it hard to see and to play. Game crashed. | Jul 12 2016 | 18 | 1 | 0.68 | B.A.W.C. Free the cubes. Evil rainbow cube. Ambiguous menu. Chicken farts. SILENCE! Dr. Carl Cockerel. Really blue level. Cubeface cameo. Trailer for the game *after* the game. Thanks Mort. | 1 | 1 | 0 | 0 | 0 | 1 | |||
129 | Grandia | RPG | 1999-10-26 | Game Arts | Sony | 36h 57m 20s | 5 | Great story. Unique battle system. For the most part, likable characters. Had some voice acting, even though a few were hit and miss. Great looking game. Music was above average. Plenty of stuff to do, even if you just do the main story. | Pathfinding in battles. Inventory management was a huge pain and felt unneccessary. Some voice acting was horrible. Some grinding was needed, but not much. Character levels were for the most part useless. A few dungeons were just horrible, like the Virgin Forest and the last dungeon. | Oct 21 2016 | 135 | 14 | 0.38 | PJSalt Ruins. Voice "acting". "Puff Puff". An actually useful map. Justin's mom. Anime. Very anime trio of soldiers. Cheerleading to heal. Enemies explode into doritos. Eating stew with a knife and fork. O FLAME BURNEM. Deez nuts. WOW! DJ KermitComfy. "I hit my fanny." Milda's inventory was only meat. HEY Cactus men. Movement underflow clogs. Drop-Anime. Anime cow people. Random camera zooms. Grindia. 2FPS anime. | 3 | 4 | 1 | 1 | 1 | 1 | Inf money, mana eggs, quick leveling about 5 hours from the end | ||
130 | Mission Impossible | Action | 1999-11-13 | X-ample | Infogrames | 6h 8m 33s | 3 | Sub pick: Devroka | Story was fine. Fast paced I guess. Looked OK for an N64 port. Lots of cool gadget use gameplay. Decent length, but kinda overstayed welcome. | No way to get health back. Some cheap deaths. Bad frame rate in some spots. Character models looked a little too N64-ish. Last few levels were brutal with triggers and health. | Jul 26 2016 | 108 | 147 | 23.93 | Mission: Possible. Fred's lost dog. Cutscenes waste mission time. 1999 game using passwords for levels. Smith! Beatings in the bathroom. Suddenly new outfit. Text not disappearing. Toxic pits. Health bar timer. Bad Boy. 15 second mission. Pour antidote down shirt. Long distance arrests. Service. You picked up a rocket launching gun. Live action credits. 49% completion. | 0 | 3 | 0 | 0 | 0 | 1 | ||
131 | Star Wars: Episode 1 - The Phantom Menace | Action | 1999-09-14 | Big Ape Productions, Inc. | LucasArts Entertainment Company | 7h 40m 17s | 3 | Some of the bugs were unintentionally funny. Had a sweet music video. I have *some* nostalgia for this game. | Crashed often. Health melted all the time, sometimes for no apparently reason (see random doors doing damage to you). Falling through the world and dying. NPC companion pathing is super broken. Final level kinda bullshit. CGI looked horrible, and some of the voices were nowhere even close to how they should have sounded. | Aug 12 2016 | 146 | 83 | 10.82 | No shaving allowed. Really long music video. Nocomebackie law. Bad bombin. CGI jedis. "Looks clear" <dies>. Load bearing jawas. Backflipping through the world. You'll never get through the front door. WIZARD. Fetch quests. ALL THE MOS ESPA. "I am a charity today." Not a nerfherder. Off-screen pod racing. Queen on the ledge. "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." "First, we should secure the hangar." Suddenly Jedi. No health anywhere in the final level. That TPM save icon. | 1 | 4 | 0 | 1 | 0 | 1 | |||
132 | The King of Fighters '95 | Fighting | 1996-09-15 | SNK | Sony Computer Entertainment | 1h 17m 14s | 4 | Sprite art was excellent. Music was great. Mash-friendly controls. Not super difficultyu. | No movelist in-game. No "special" modes or extras. | Aug 15 2016 | 3 | 12 | 9.32 | Infinite challenge*. Options menu music. Super deadly ninja bees.sdafa | 2 | 2 | 0 | 0 | 0 | 1 | |||
133 | Driver - You Are the Wheelman | Racing | 1999-06-10 | Reflections Interactive | GT Interactive Software Corp. | 5h 43m 47s | 5 | Music was great. Car chases were legit fun. Lots of modes. Plenty of missions in the story mode, though a lot of them were "drive from point A to B to A". Looked good. Lots of replay value. Cool director mode. | Frame rate was real bad in some spots. Some missions kinda felt like RNG in completing them or not. Final mission was bullshit. | Aug 17 2016 | 16 | 56 | 9.77 | Burnout button. Sexy answering machine. 2nd* try tutorial. Doritos fall out of cars when you hit them. Wham Bam Boom. 3 word mission objectives. Cats. Freak meter. Don't felony me, bro. Literal Batman. A quarter pound of chestnuts. Nice driving, son. No credits. A game by Reflections. Stilt mode. Antipodean mode. | 2 | 4 | 0 | 0 | 0 | 1 | |||
134 | Blazing Dragons | Adventure | 1996-03-10 | Illusions Gaming | Crystal Dynamics, Inc. | 5h 54m 23s | 4 | Some parts were legit funny. Art was good. Nice length. Most puzzles actually had logical solutions. Voice acting was excellent. | A few puzzles were bullshit. Long load times on every screen. Saving the game hardlocked the game. No mouse support. | Aug 19 2016 | 4 | 0 | 0 | That preview video. Hey pal, walk it off. Camelhot. Blaze it. Italian stereotypes. Flute loop. Candy love. All the puns. Dog the dog. Make me a princess. I love the sound my clicker makes. The best things in life are long and hard. Schnutzi. Thrilling thumb-wrestling conclusion. | 1 | 2 | 0 | 0 | 0 | 1 | |||
135 | Independence Day | Flight | 1997-03-15 | Radical Entertainment | Fox Interactive | 1h 15m 39s | 1 | Had lots of things in the cheat menu. Variety in planes, even if they flew pretty much identically. Planes looked good. Good sound design. | Frame rate was on average about 5 FPS. Ugly textures, areas looked very similar. Mission objectives were either blow up thing, or escort this one thing. No Will Smith. VCD quality movie clips. Level 2 (escort mission). | Aug 24 2016 | 10 | 2 | 1.59 | Orbitz Soft Drink*. Mail-in rebate. 3D circular name input. Short draw distances. Bogey has a lock. LOUD EXPLOSIONS. Missiles out for Harambe. CHEATER. "NOW GO OUTSIDE." No Will Smith. 🙁 | 2 | 5 | 1 | 1 | 1 | 1 | Infinite HP, skipped level 2, because fuck that level. | ||
136 | Future Cop L.A.P.D. | Action | 1998-09-01 | EA Redwood Shores | Electronic Arts | 4h 29m 47s | 5 | Looked good, frame rate kept up for most of the game. Dank DNB soundtrack. The cutscenes were goofy. That save icon. Action was satisfying. Explosion were pretty good. Has full co-op for campaign, and also pvp multiplayer. | Platforming. Switches that didn't really look like switches. Mech feet coated in butter. Hard to tell where to go on the map, but at least it had one. | Sep 08 2016 | 9 | 7 | 1.56 | "Some of the best explosions I've ever seen." - back of the box quote. "Not associated with the Los Angeles Police Department." - also on the back of the box. "Crowd control". Rivers of blood. "OH. MY. GOD." Lactic acid munitions. Spinning gun arms. Bad minimaps. Mutant Soccer Champ. OJ Simpson references. Meat is obsolete. Ragtime piano credits music. Sky Captain is LITERALLY Sinistar. | 2 | 3 | 1 | 1 | 1 | 1 | Shield refill at the end of one of the bullshit levels. Also the final level. | ||
137 | Doom | FPS | 1995-11-16 | Midway Studios San Diego | GT Interactive / Williams Entertainment | 1h 27m 26s | 5 | Was pretty much Doom. Controlled well with a controller. Lighting effects made it a much different experience from PC DOOM. Frame rate actually kept fairly, for the most part. Has system link multiplayer, which is probably rad. | Still makes me motion sick. Changed the music, and I don't think it fits the game. FPS dropped really badly in some parts. Some weird level design changes, like in E1M8. WAY too dark in some spots. | Sep 19 2016 | 0 | 2 | 1.37 | "Best DOOM yet. - John Romero". "Up to 30FPS". Ambient lighting. Can't see shit. Chaingun flashlight. Blueberry demon. "I tried to solve my problem with a rocket launcher and made new ones." X-Ray vision cheat. Animated skybox. Club Doom. Exploding heads. Saturn Doom. | 1 | 3 | 1 | 0 | 0 | 0 | Motion sickness. | ||
138 | Pandemonium! | Platformer | 1996-11-15 | Toys for Bob | BMG Interactive Entertainment | 4h 50m 30s | 3 | Some levels were actually fun to play. Ran well on PS1. Colorful and pretty good character designs and level backdrops. Some generous checkpointing. Good length. | Some bullshit level design (enemy placement *just* offscreen on fast parts, that wind level). Platform momentum would just eat jumps. Eaten jump inputs. Jester is practically useless. Bosses were too easy compared to some of the other levels. | Oct 05 2016 | 0 | 139 | 28.71 | Literally Crash Bandicoot. Game didn't work on a PSone. Endorphine overload. "Pure rocket fuel" - publisher's own ad about the game. Is that a chicken? That wind level. Spinning did not equal winning. Playable credits. G. Money. Stunt programmer. | 3 | 4 | 0 | 0 | 0 | 1 | |||
139 | Vandal Hearts | Strategy RPG | 1997-03-15 | Konami | Konami | 24h 10m 5s | 5 | Easy for a SRPG. Music was OK. Good length. Forgiving in not having permadeath or friendly fire. | A little too easy. Character art was garbage. Final boss was boring. Some early puzzle fights were a little too obtuse. | Nov 01 2016 | 76 | 13 | 0.54 | Circle button confirms. Grog drinkwater. Foutain of blood. Time travel. "Avalanche" spell. | 2 | 2 | 0 | 0 | 0 | 1 | |||
140 | Colony Wars | Flight | 1997-10-31 | Psygnosis | Psygnosis | 2h 9m 42s | 3 | Sub pick #140 DevilMagi | Looked good, ran fast. Actual dogfighting was fun. Nice mix of weapons. Lots of paths to take in the story. Lots of cutscenes. Lore was well fleshed out. | Bullshit capital ship fights. Controls were pretty confusing. Doesn't let you save everywhere. Lots of escort missions. | Oct 25 2016 | 4 | 3 | 1.39 | Connected to http://www.colonywars.com Nice work, pilot. Successful escape pod separation. Good database. | 0 | 3 | 0 | 0 | 0 | 1 | ||
141 | Psychic Detective | Adventure | 1996-03-01 | Colossal Pictures | Electronic Arts | 1h 10m 41s | 4 | Liked the gameplay gimmick of hopping between minds. Funny in some parts, not sure if it was meant to be. Lots of endings. Some acting was OK. Let you save anywhere. | Whew lad. | Oct 25 2016 | 7 | 0 | 0 | Ending spoiled on the back of the box. Mind Pirates. Tiny FMV screen. Screaming cats. Flossing. Chadster. Dead rats. Child actors. Todd Howard. "Make kissy with the old lady." Dog murder. "Live by the mind -- die by the mind." Big E ticket, for sure. "Glue a parrot to my shoulder." MVP kite. 5 minutes of inputs. | 1 | 1 | 0 | 0 | 0 | 1 | |||
142 | Time Crisis: Project Titan | Lightgun | 2001-06-20 | Flying Tiger Development / Namco | Namco | 1h 25m 41s | 3 | Cool exclusive version of TC. Looked good, comared to TC1 port. Good audio. | LIMITED FUYCKING CONTINUES ON A NON-ARCADE PORT. Doesn't let you finish the game on easy mode. Bullshit life losses. All stage hazards are programmed to hit you if you don't duck immediately. No real extra modes that I can see. Short, but that comes with the genre. | Oct 26 2016 | 2 | 12 | 8.4 | WILD DOG. Jittery polygons. FREEZE! Squatting chef. No lip sync at all. Shuffling shield guys. SSSSSHUCKS! ACTION. Danger hook. Never forget about the butt. | 1 | 5 | 0 | 0 | 0 | 0 | *ALMOST* got to end in normal mode, but got rekt on final stage. Easy mode ends one stage sooner. | ||
143 | RPG Maker | RPG | 2000-08-15 | ASCII Entertainment | Agetec Inc | 4h 36m 21s | 0 | \N | 27 | 5 | 1.09 | 1 | 0 | 0 | 0 | 0 | 0 | ||||||
144 | Metal Slug X | Shmup | 2001-04-14 | SNK / ProSoft | Agetec Inc. | 1h 10m 35s | 4 | Arcade accurate(?). It certainly was Metal Slug. Pixel art was excellent. Soundtrack pretty good. Lots of bonus levels and time/score attacks. I can see this being fun if you like this kind of game. | I don't like this kind of game. Arcade-accurate means the difficulty is bullshit, but at least it had infinite continues. | Nov 03 2016 | 1 | 108 | 91.8 | Tank camel. C'MON BOY. Suddenly whale. Welcome to Erf. Wizard Andy. Hyper Organizer. Peace Forever. Rocket Lawnchair. Metal Slug Evangelion. That chicken drawing. | 1 | 4 | 0 | 1 | 0 | 1 | |||
145 | Tecmo's Deception - Invitation to Darkness | Action | 1996-09-15 | Tecmo | Tecmo | 12h 29m 37s | 3 | Very unique gameplay. Lots of endings and ways to play the game. Music was alright. Looked good for an early PS1 game. Sound design was excellent. | Some of the chapters had tedious fights. Some parts had no/little music. Saving took forever. Summoned monsters were practically useless. Kinda dragged from the mid-point in the story. Felt like I had seen all it had to offer about halfway through. Not enough deceiving. | Nov 11 2016 | 43 | 10 | 0.8 | SATAN. Objectionable content warning on the back of the box. Variable price deposit form. ARREST THE LAW!! Saving the game takes an actual minute. Scuba the ninja. Business hallway. Herb. Pat the ninja. HARHAR HAR. "Go sleep in a coffin". Satan is Han Solo. Finalkey. Tarzan Wizard. | 2 | 3 | 1 | 1 | 1 | 1 | Inf gold, mp, stats. Started dragging on about halfway through the game. | ||
146 | Hooters - Road Trip | Racing | 2002-03-26 | Hoplite Research LLC | Ubi Soft | 1h 40m 17s | 2 | Some of the environments were decent looking. Variety in cars and lots of difficulty options. One or two music tracks were OK. | Atlanta girl. Why. The controls, but mostly Atlanta girl. | Nov 10 2016 | 3 | 0 | 0 | "Garage full of smokin' rods." Tacky yet unrefined. FMV 'acting'. Realistic physics. Bison and elephants in Florida. WHEW YOU CAME IN SECOND. Smuggling counterfeit breast implants. Jacksonville. Atlanta lady. Traffic reversing on the highway. 1st, 1st, 1st, 2nd = 3rd place overall. Sticky walls. Always trust Hooters math. SUGAR. Braking for 3 seconds. | 2 | 1 | 0 | 0 | 0 | 1 | |||
147 | Blood Omen - Legacy of Kain | Action RPG | 1996-11-14 | Silicon Knights | Activision / Crystal Dynamics | 12h 55m 30s | 3 | Voice acting, lore, and story were excellent. Length of the game was spot-on for the genre. Lots of different spells and items. Some of the dynamic lighting was cool. | Frame rate issues. REALLY BAD ISSUES. Softlocks / sequence breaks, even though this game had like 30 testers. Some puzzles were dumb, like the door with the switches in the last dungeon. Not clear when you need to use the Soul Reaver. Music was not great. Ugly pixel art. Long load times. | Nov 15 2016 | 52 | 31 | 2.4 | Don't play this in the dark. "A dank room." VAE VICTIS. Loud moaning. 3 taver4ns, 1 house in entire village. Ice physics. Unintentional sequence break, 4 times. "100 hour game." Reverse vomiting. Invisible projectiles. Loading screens for simple menus. Literal Chrono Trigger item. Ghost Diablo almost beat the game. Whelp. | 2 | 3 | 0 | 0 | 1 | 1 | Button codes for HP and MP at the 75% mark. | ||
148 | The Legend of Dragoon | RPG | 2000-06-11 | Sony | Sony | 42h 51m 39s | 5 | Engaging battle system. Graphics looked very nice, pre-rendered and 3D. No grinding required. Music was very good, especially the menu music. Final dungeon and boss fights were suitably epic for a JRPG. | Plot was kinda dumb. Translation had a ton of errors. Game crashed *seven times*. Voice acting was horrible. Limited item storage for actual useful items, though game was designed that way. THAT ONE DUNGEON THAT WAS A COMBINATION STEALTH TELEPORT BACKTRACKING SECTION WHAT THE ACTUAL FUCK WERE THEY THINKING. | Nov 29 2016 | 138 | 8 | 0.19 | DOUBLE SLASH. Assassin Cock. VOLCANO. Lavitz Slambert. Bee farts. Arrow to the knee. ARG. Continent of Endiness. Lavitz's mom. All the voice acting. YERTOOSLOW. "Ronald Reagan, ATTACK". Meru has no neck. To many items. Can't combat. ASStral Drain. Crashes. Don't'. That Demon's Gate animation. Waterslide exits to houses. Village of NEET. omigod. Anime duels. "Obtained Psychadelic Bomb. Cannot hold more items." THE LAW Launcher. Kool Aid Man through walls. Floor Bord. 3-way Bro-Fist. That's no moon. Week spot. Dying to a boss that literally heals you. Haschel dodging a literal galaxy. Haschel vacuum. Shana: aaaaaaaaa. Anime ending. More crashes than deaths. | 1 | 3 | 1 | 1 | 0 | 1 | |||
149 | Tomba! 2 - The Evil Swine Returns | Platformer | 2000-01-18 | Whoopee Camp | Sony | 13h 46m 51s | 3 | Can confirm, was Tomba. Looked good in 3D, kept the same style as the 1st game. Lots of variety in the platforming with the different suits. In some ways more forgiving than the 1st (no more lives, game overs just sent you to the start of the section). Music was pretty good. | Some of the voice acting was just grating. Most of the sidequests were completely pointless. That Golden Tower BULLSHIT. Felt like way too much of the game was cutscenes, as dank as they were. The invisibility mechanic was underused and kind of a pain. Crashed on save/load screens. Felt a little too long. Most of the pig doors were WAY too hard to find. | Dec 05 2016 | 38 | 22 | 1.6 | That opening narrarrator. Pocket crab. "I just don't understand the creative urge." Depressed pot man. Start hoisting. What up Pham. Pig suit translations. Lets find this guy some crystal. Voice acting not matching the text. Tomba twerking while a giant fish watches. Crashes on the save screen. "Something wonderful". Kidnaped. "TOMBAAAA" Tomba! Club. | 1 | 3 | 0 | 0 | 0 | 1 | |||
150 | Tenchu 2 - Birth of the Stealth Assassins | Action | 2000-08-15 | Acquire Corp. | Activision | 6h 33m 2s | 4 | Graphics looked good. Frame rate kept up even with a ton of things on screen. Level editor is a cool addition. Some boss fights were cool. Lots of replay value. | Draw distance. Bosses that can vape you to death. Mechanic of losing items if you die. Can mostly just run through levels if you want. The voice acting. Not a fan of the combat controls. Final boss was too easy. Grappling hook just didn't work most of the time. | Dec 01 2016 | 13 | 30 | 4.58 | Cicadas. "A ninja must ____" Trap doors. SinBord. Fountains of blood. Crickets. Daytime ninjas. Warping on top of ankle-height ledges. Even bosses have trouble with the controls. The voice acting. THUG. That fucking mountain level. Bikini armor. Ninja dog. Bottomless pit on a BOAT. Boat with a castle on it. Fizz x Clap. | 1 | 3 | 0 | 0 | 0 | 1 | |||
151 | Legacy of Kain - Soul Reaver | Action | 1999-06-24 | Crystal Dynamics, Inc. | Eidos Interactive | 11h 23m 53s | 4 | Lore continued to be cool. Voice acting was also great. Great looking game, especially considering the DC version. Combat was kinda fun. Forgiving health/life system. No loads. | Real lack of direction on where to go. "Go East" means nothing if there's no map or compass. Easy to get lost in dungeons and going to the next one. Boss fights were really easy once you figured out the gimmick. Also that furnace boss. Platforming was really awkward sometimes. Final boss was kind of a letdown. | Dec 07 2016 | 17 | 2 | 0.18 | Murloc death sounds. Health is a Dreamcast symbol. L1+Square to FUP. Block puzzles. Ghostbusters trap shirt. Bad fire. The no-clip powerup. Radioactive pizza. "Soul Reaver, the reaver of souls." "It ate my parachute." Butthole doors. "Lobster gas." Dumah getting stuck on his throne. Troi. Just Troi. Extended snake pit. | 1 | 4 | 0 | 0 | 0 | 1 | |||
152 | Medievil | Action | 1998-10-21 | Millenium Interactive | Sony | 8h 54m 0s | 4 | Cool art design and atmosphere. Great frame-rate while still looking good. Combat was pretty fun. Perfect length for this kind of game. Nice mix of puzzles, platforming, and combat. Lots to collect / 100%. | THE CAMERA. RNG? final boss fight. Hitboxes for attacks weren't great. Too easy to fall off of some of the edges. | Dec 09 2016 | 31 | 17 | 1.91 | Daniel's voice. Literally DansGame. Rumble on EVERY FOOTSTEP. Green healing farts. Spin2Win. Pumpkin King is back from Swagman. La La La La. Using a club to get another club. I'm the M'r. Shield Science. Feeding chickens to open a drawbridge. The camera is the real final boss. WOO. RIP ending. | 1 | 3 | 0 | 0 | 0 | 1 | |||
153 | Fear Effect | Action | 2000-02-24 | Kronos Digital Entertainment, Inc. | Eidos Interactive | 10h 0m 39s | 4 | Very unique look with the cel-shaded 3D on the FMV backgrounds. Some interesting puzzles. Lots of endings. Acting was good. Right length for a game like this. Combat was sometimes fun. Could be a decent speedgame. | THAT BOMB PUZZLE. Relies a bit too much on writing down / memorizing puzzle hints. Music was below average. Some technical problems with camera transitions. Combat is very easily cheesed with the roll button. Some parts required weird backtracking/sidetracking. | Dec 13 2016 | 62 | 134 | 13.39 | "No...I don't think so." Combat rolls. Clip art explosions. That bomb defusal puzzle. Brute forcing puzzles. The bomb hostage dies anyways. Smakjack. Suddenly attack helicopter. Things exploding directly in your face. Jet fighter taken down by a towel. "We're gonna splash!" Totally neccessary shower scene. Towel costume. Comic Sans on the fusebox puzzle. Data entry puzzle. Falling off ledges. Train exploded for some reason. 90's dance videos. The boss fight with a literal bed. Cyborg leg. Cell phone reception in Hell. Burning paper into gun ammo. Off-camera = invincible. Here: take this stick. Ass ghost. Going from Disc 4 to Disc 2. "Now I've ruined everything" -> *roll credits*. | 1 | 3 | 0 | 0 | 0 | 1 | |||
154 | Monsterseed | RPG | 1999-04-05 | NK System | Sunsoft | 3h 31m 46s | 1 | . . . | Player character getting berserked in battle, and then waiting 10 minutes for the battle to play out, which I lost anyways, mostly because of my own AI blocking myself into corners. | Dec 13 2016 | 8 | 4 | 1.13 | Wall of text on the back cover. Master Daniel. Bootleg Monster Rancher. Legblower. ORA ORA ORA?! Uhh. . . "..." "Yes." "Yes..." "Where am I? This is my house." Saved by family, then process to murder their pets. Village departmet store. Krecrazy. Gotevil. Suicide command. :3 burglar. Literally running from enemies. Fart birds. "Woman's reasoning." Player character getting berserked in battle, and then waiting 10 minutes for the battle to play out, which I lost anyways, mostly because of my own AI blocking myself into corners. | 2 | 5 | 1 | 1 | 0 | 0 | THIS GAME IS DOGSHIT. | ||
155 | Blasto | Action | 1998-03-31 | Sony | Sony | 8h 46m 8s | 3 | Graphic style was cool. Combat was kinda fun. Some of the voice samples were funny. Map was generally useful. Lots of secrets if you are into that. | Some of the platforming was horrible. Lots of cheap deaths. Lots of technical problems with graphics. The fact that the game will permanently invert your controls. Last level was bad. Most of the bosses and enemies were bullet sponges. | Dec 14 2016 | 36 | 303 | 34.55 | "Your anus is in BIG TROUBLE." Load times for the map. Do not press. "When in doubt, shoot!" Verbosity. Cheating chicken. MLG pro headshot alien. Gameshark won't let me quit the game. Permanently reversed controls and wavy screen. "All I need to do is grab onto this ledge and we are home free." -- guess what happened right after I said that. Le Fin. | 3 | 5 | 1 | 1 | 1 | 1 | Infinite lives about 4h20m in. | ||
156 | Reboot | Platformer | 1998-02-28 | EA Canada | Electronic Arts | 6h 10m 1s | 4 | Hoverboard movement was actually fun. Some of the platforming puzzles were neat. Level design worked well considering the hoverboarding mechanics. Had footage from the show. Actually fun to play for the most part. | Enemies were generally bullet sponges. CG quality for the unique cutscenes was horrible, especially compared to the clips from the show. Some of the platforming was a little too unforgiving. Credits/lives system in a game that lets you save. Final bosses were too easy. Hard to tell where you land because no shadows. | Dec 15 2016 | 19 | 63 | 10.22 | ReBoat. Pre-rendered cutscenes using in-game assets alongside clips from the show. Calvin Spline. Space forklifts. Rocket upgrade that just shoots rockets into the ground in front of you. Custom game over for each stages. Incoming chairs. Lava floors. BFG. The two final boss battles. "Run for your fives!" Rebooties. Sweaterboy. Smut brother. Cheat code hidden in advertisement. | 3 | 4 | 0 | 0 | 0 | 1 | |||
157 | Echo Night | Adventure | 1999-07-31 | From Software, Inc. | Agetec | 7h 55m 48s | 5 | Very unique story and I liked the way the story was told. Looked good, putting into context with this team's prior work. Atmospheric. Puzzles just hard enough. Made a better use of the King's Field engine than the KF games did. | That morse code puzzle. That casino area puzzle. Some of the voice acting was horrible. "Combat" felt unneeded. | Dec 16 2016 | 19 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | ||||
158 | Command and Conquer | Strategy | 1997-03-10 | Westwood Studios | Virgin Interactive | 8h 38m 42s | 3 | Looked as good as the PC version from what I remember. Soundtrack was amazing. Kane. Plenty of missions, plus some exclusive PS1 version missions. Fairly long. | Getting halfway into a mission and then failing it because suddenly airstrikes on your entire army and you can do nothing about it. Pretty difficult. No mouse controls. No saving, especially no saving inside missions. | Dec 19 2016 | 0 | 38 | 4.4 | Drinking motor oil. Seth. Just Seth. "Stealth mission". Passwords instead of saves, in a PS1 game. Getting run over by tanks. I'M A MECHANICAL MAN. Kane-senpai noticed me. Owl eyes and sharks in Kane briefings. Killing one civilian with a nuke. Net runners. Japanese mode. "Now do it again in French and German." | 2 | 5 | 1 | 0 | 1 | 1 | Nukes, money, reveal map. | ||
159 | Street Fighter - The Movie | Fighting | 1995-08-10 | Capcom | Acclaim Entertainment Inc | 4h 47m 12s | 4 | Yo the Street Fighter is great. Raul Julia. JCVD. Music was ok in the stages. Decent selection of game modes. | Raul Julia is a literal cheater. No sound in movie clips. Difficulty selection may or may not work. | Dec 20 2016 | 0 | 105 | 21.94 | "The best Street Fighter game yet!" Grainy movie footage with no sound. Carrot Top Blanka. Elaborate Game Over story sequence. Ken = Daigo AI. "Easy" difficulty. Chun Li's win poses. Dee Jay's maracas. "C'mon Colonel, don't give up" - Cammy's 3-frame talking head. That music video after the ending. SO TELL ME WHY | 4 | 4 | 1 | 0 | 0 | 1 | |||
160 | Courier Crisis | Racing | 1997-11-30 | New Level Software | GT Interactive | 3h 13m 0s | 4 | Some parts were legit funny. Cool take on the Crazy Taxi forumla, though technically this came first. Some of the levels were fun to navigate. Cool use of the rocket bike in the 2nd to last levels. Good music. | Hitboxes for turn-in points were a little too small. Margin for error in some later parts too narrow. Some mechanics not explained in-game. Frame-rate was bad for most of the game. | Dec 20 2016 | 3 | 142 | 44.14 | Douchebag on cover. "You are the anti-mailman." Better shred than dead. Demon dog in the intro. The Saga of the Modern Fatalist. OVA HEA. IM DYIN OVA HEA. Swarms of dogs. Kicking children. Crabs in the street. You're fired! Suddenly AYY LMAOS. Drum n Bass option in the menu. Brodieway. That rocket level. YEEHAW. Pier 69. Brining the mail to an abductee. | 1 | 4 | 1 | 1 | 0 | 1 | Skipped to the last two sets of levels after getting to level 9. | ||
161 | Diablo | Action RPG | 1998-03-11 | Climax Group | Electronic Arts / Blizzard Entertainment | 10h 7m 4s | 5 | Was Diablo. Ran well. | Load times. Load times. Load times. Load times. Load times. Sometimes you go from 75% health to dead in a frame. That Butcher fight. | Dec 22 2016 | 39 | 9 | 0.89 | An hour of spoken lore in the main menu. Fast speed. Able to use potions at full HP. That drunk guy. Wirt. I SENSE A SOUL IN SEARCH OF ANSWERS. STAY A WHILE AND LISTEN. Sassy Rogue. Reading books. Gamma > light radius. Pukerat the Unclean. FRESH MEAT. Reflections on water. "Can't a fellow dank in peace?" Colonel Campbell as the voice-over guy. Gold: 6969. "Now *that's* a big mushroom." Stick of butter in a flask for healing. Troll shrines. Regular enemies are harder than most bosses. Bullet hell. Storing money in a huge pile on the ground. Backwards Diablo voice. That ending. Swedish option. 25 seconds to save the game. | 1 | 2 | 0 | 0 | 0 | 1 | |||
162 | Star Wars - Demolition | Action | 2000-11-12 | Luxoflux | LucasArts | 1h 0m 55s | 3 | Charging weapons in order for them to be useful is a cool mechanic. Looked good, ran decently. THAT SOUNDTRACK. Was Star Wars. | Enemies were blaster-sponges. Can't aim up/down to hit powerups. Not many modes. Some of the endings were super short and dumb. | Dec 22 2016 | 2 | 2 | 1.97 | Literally canon cannon. Boba Fett is a vehicle. Dancing waifu in the menu. HO HO HO HO. Weaponized Rancor. Rancor piledriving an AT-ST. Recharger camping. EXTRABUTTS cheat code. PovertyJabba.jpg Boba Fett pizza delivery. Chillin' Boba ending. | 1 | 3 | 1 | 1 | 0 | 1 | |||
163 | Monster Rancher | RPG | 1997-11-30 | Tecmo | Tecmo | 15h 36m 56s | 3 | Unique approach to trainer-type RPGs. Suezo. Some tactics to combat. Lots of replay value. 2 player mode might be neat. | Combat might as well be coin flips. Monster training might as well be coin flips. Repetitive music. Tedious when you just wanted to grind out training but still have to see the animations. Rank B and above are bullshit. Seems like a huge time sink. | Dec 30 2016 | 48 | 46 | 2.95 | Silent movie intro. "It worked! I'm a father!" Anime assistant. Tiger Tiger Tiger. Star Wars Episode 1 PS1 is a Suezo. "Please sign here, please." Training montages. Toupee dinosaur mailman. Timer scams. "Happy Birthday GET BIGGER." Flexing blob man. Quarty. 1% chance to hit, still hits. Mosnter. Trainer tip: Give up. "GOLEM RETURN!!!!!!" Golem getting lost....3 times. Fan mail. Golem getting literally killed. Clever Girl. Most CD's give you a Dinosaur. Yellow Sponge. Overflowed HP bar. Ape butt scooting. Floating cape man. Fart deals 999 damage. Opponents giving up in the master tournaments. Star Wars Pit Droid monster. Ending is just the intro cutscene but in color. | 1 | 5 | 0 | 1 | 1 | 1 | Infinite HP 13H to finish B-S tournaments. | ||
164 | BattleTanx - Global Assault | Action | 2000-03-15 | 3DO | 3DO | 0h 43m 48s | 1 | Cutscenes were cool and edgy. I could see this being a fun multiplayer game...maybe. Had a video of Army Men in it. | Everything else. | Dec 23 2016 | 8 | 11 | 15.06 | In the far-flung year of 2006. QueenLord. Gigantic pistols. Use the power of the Edge. You can watch all the cutscenes by default in the options menu. Score: 420. Skull RiderZ. Gun Buddies. Game killed my capture card. Headaches. | 1 | 5 | 0 | 0 | 0 | 0 | They let you see the ending by selecting an option in the options menu. The FPS is 5. Also the game is trash. Also, it gave me a headache almost immediately. | ||
165 | Ace Combat 2 | Flight | 1997-07-31 | Namco | Namco | 2h 35m 12s | 4 | Soundtrack is still good. Looked good for the time. Better 'story' than the first. Neat briefings. Lots of missions, with more variety than the first. NegGon support is neat. Also supported giant Analog stick. | Seemed like there was less planes than the 1st. Autopilot into walls, but still made me pay for repairs. Can still just fly past 99% of defenses. Still a little too short. | Dec 26 2016 | 20 | 7 | 2.71 | Extra powerful cruise missiles. "Vigilantay". KFC 7. Autopiloting into a wall. Altitude too low, pull up. No BRRRRRRT on A-10. Cow camo. Operation "A"lphaville. | 1 | 1 | 0 | 0 | 0 | 1 | |||
166 | Bust a Groove 2 | Rhythm | 1999-03-31 | Metro 3D | Enix | 1h 22m 6s | 5 | Great music, just like the first game. More variety compared to the 1st game. Still fun to play. Decent amount of unlocks. | Pander. No proper endings in this version. A little too easy, even on max difficulty. | Dec 26 2016 | 5 | 5 | 3.65 | That menu font. Overlapping dancers. Fever time. PaRappa ending. DJ Mix Deadly. "Ending" writer. Random 3D guy in the ending audience. Upskirts. Pander. Japanese time. | 3 | 1 | 1 | 1 | 0 | 1 | |||
167 | Juggernaut | Adventure | 1999-10-01 | Will | Jaleco Entertainment | 15h 51m 38s | 4 | The music was good when it was there. Some of the short stories were awesome. Fairly long for an adventure game. Neat premise. The fake Internet was amazing. Neat extra epilogue. | Movement in the mansion was REALLY tedious. Lots of parts had no audio at all. A few short stories were dumb. That green paint puzzle. No way to skip movement transitions. Trial and error final boss. Most of the puzzles required little logic, just knowing the answer. | Dec 30 2016 | 29 | 5 | 0.32 | Butt on the back of the box. Mouth beams. Stabbing bibles. "BLEUGHRGHRGHRGH" Literally Myst. "Duck Duck Inner Live". Glory hole transportation system. Naked golems. Spooky priest visions. "A society fully controlled through the Internet." Hobby: Viewing Paintings. 19/F/China. "I use a man's name on the Internet." Downloading pizzas. "Hitoshi". Catfishing on the Internet. "Bases Loaded is the best game ever made." Video Diet. The best top idol: Fay Snowpeck RV. Internet traffic accidents. Visiting the Internet Police. The Internet Art Gallery is closed today. Trying to buy 85 pizzas, but accidentally accessing the illegal hacking shop. Diet pill fraud. Dr. Evil can be found at address EVIL. BLOODY WORMS. *Hacker voice* "I'm in." Touch Grandma's eyes, download memories. "Swallow it, bitch!" Gumby arms. Why so serious? Suddenly: Satan. Satan is the first boss from House of the Dead 2. *Change back to Disc 1* p-eye505D. "My Q is lower-case, though." Correspondence school black-belt Karate. Sex toy prison. Powered Child Finger S. Big Bear Hand. IBN PowerPC666. Butt Plug Bottle. Purple coffee. "Nothing wrong with this coffee. Drink it." Death by coffee. "I don't understand this." We were naked this whole time. Stabbing random paintings. Exploding painting with sad trombones playing that we got an AX from. Speedmaster: max speed 420mph. That one doctor's weird mustache. BEELZEBUB CORPORATION. Cyber Dollars. Dr. N. Atas. Obtained: SEARCH ENGINE. Cyber Satan downloaded my organs. Reverse-hacking the organs out of Cyber Satan, then donated them to charity. Found a cougar with wings, checkmate Darwin. Toilet below the stairs. "I will destroy your eyes." "Trying to revenge the incident." Doctor: "!!!!!!" Jamail drank the poisoned tea....AGAIN. First death 12.5 hours in. Stabbed panther in the face, then it vomited blood and eyeballs onto the ground. Painting that door green. "WHERE'S GUNBUS!?" TOYBOX. "It's my hobby. Murder is my favorite." Satan is weak to coins. Satan turned into silver goo. Exploding heart. Trial and error final boss. Anime sword fight with girlfriend. Puking out the devil. Devil was really Slimer from Ghostbusters. Garlic was never used. Fake ending with credits. Skeleton wearing Uggs. "BBAAAARRRRFFFF!!!!" IT WAS THE PRIEST ALL ALONG. | 1 | 3 | 1 | 0 | 0 | 1 | |||
168 | Tony Hawk's Pro Skater 2 | Sports | 2000-09-02 | Neversoft Entertainment | Activision | 7h 1m 3s | 5 | \N | 39 | 156 | 22.23 | 1 | 0 | 0 | 0 | 0 | 0 | ||||||
169 | Kingsley's Adventure | Action | 1999-09-15 | Psygnosis Camden Studio | Psygnosis | 4h 57m 56s | 4 | Cute art style. Nice length for a platformer. Difficulty just right for a kid's game. Music was great. Nice controls, even though it was tank controls. | A little too easy. Some of the platforming was weird. Some hitboxes were bullshit. Most bosses were just circle strafe to victory. Save/checkpoint system was brutal. | Jan 03 2017 | 13 | 26 | 5.24 | Bad Custard. Chef Wizard. Banjo voices. Duck%. Actual Killer Whale. Whale dies when it falls into water. Snuff the Dragon. Chests filled with SPIDERS. Banana key. Fall damage that also affects enemies. "Wow! You're the fattest mouse I've ever seen!" MEEP. Platformer with tank controls. Bad root beer. Sober Sid. Saw hitboxes. Jailed refridgerator. Chaos emerald platforming. Invincible bees. "Feel my wrath and taste my custard!" Circle strafing bosses. Final boss dies in custard. Unibrow Kingsley face no space. | 1 | 2 | 1 | 0 | 0 | 1 | |||
170 | No One Can Stop Mr. Domino | Action | 1998-12-02 | ArtDink | Acclaim | 2h 26m 40s | 5 | Very unique game. Really fun to play. Ran well. Lots of replay value/skill ceiling. ArtDink do what ArtDink do. Difficulty was just right. | Those reset squares. Limited continues, but I can see why they made it like that. Sometimes Mr Domino would not turn even when I'm clearly holding the button in time. | Jan 03 2017 | 2 | 20 | 8.18 | 🙂 WE DARE YOU! I love you, Mr. Domino. Body pillow. Backpack. Pop single. Fast button. Funny Gene's first single. VOID. You are the best in town!!! Stage 2 scream painting. Grandpa's house. Bomb in the microwave. Those reset tiles. Ending to the game is suicide. Marketing by Ms Domino. There were no dominos hurt in the production of this game. | 0 | 3 | 1 | 1 | 0 | 1 | |||
171 | Suikoden | RPG | 1996-12-14 | KCET | Konami | 20h 40m 14s | 4 | Lots of characters to get. No need for grinding. Magic system was neat. Stackable healing items. Music was great. Portrait art was great. Nice quality of life things like being able to teleport at will, as well as easy access to saves and shops in the main castle. Multiple options to run from fights. | Pixel art besides the portraits and the battle sprites was bad. Sometimes confusing on how to advance the plot. Plot seemed kinda generic to me. So many characters that I couldn't get invested in the story of them. | Jan 19 2017 | 77 | 3 | 0.15 | Spooky skeleton on the cover. Floor reflections. Tickling Gremio. Dragons make elephant sounds. Currency is bits. Torch statues. Quack sound effect. Discussing the plan to escape in front of the guards you escape from. Balloon status effect is cured with a needle. Seizure poison. "YNNNGGGHHHHH." Drugged tea. Slasher rabbit. Recruiting a bath expert. THAT RHOULETTE WHEEL THING WHY WHY WHY. Metro City Mayor Mike Haggar joins the party. "Hohohohohehehe." Sharpening a bo staff. Rock Paper Scissors duels. say49more. "I forgot to mention, I can't read." Man-eating spores. Kuromini survived mulitple assassination attempts. Sunlight vampire. Banjo music. "Don't give me that cock and bull." "Who are you?! Bye!!!" Recruit or cut off head. 500 "boats". Giant enemy clam. Dirty Sanchez. ARRRRRRHOOOOOOOO. Farmer wears a hat in the bath. "No way. Woof." Suplexing the Hydra. Emperor: "WHOAAAAA." Teleporter girl dies in a teleport mishap. Unreadable credits. | 2 | 2 | 0 | 0 | 0 | 1 | |||
172 | UmJammer Lammy | Rhythm | 1999-08-18 | NanaOn-Sha | Sony | 1h 28m 54s | 5 | Was UmJammer Lammy, therefore the perfect game. | N/A. | Jan 04 2017 | 14 | 3 | 2.02 | Jet Baby! Self esteem guitars. "Let's rap for it!" Dojo, casino, it's all in the mind. Stuttering. Guitar hose. Dancing in front of a burning building. The pizza is medium-rare. Barfing bubble nurse. Jet-powered skateboard. Casino in my hair. Never use Joe Chin's chains. Rap rock. 5FPS cutscenes. YOU SHOULD BE BANNED FROM EVERY GAME. "Let's make it dirty." Song freezing in the final stage. | 1 | 1 | 0 | 0 | 0 | 1 | |||
173 | Norse by Norsewest - The Return of the Lost Vikings | Puzzle | 1997-11-17 | Beam Software | Interplay Productions | 20h 8m 58s | 3 | Clever puzzles. Use of multiple characters was neat. Some great songs in the soundtrack. Fairly long, especially for a platformer. Some parts were funny. | Hitboxes on enemies for melee combat were way too small. No checkpoints. Game crashed fairly often. No save support in a 1997 game. Hard to see some important things because either bad art or too dark. | Jan 16 2017 | 1 | 163 | 8.09 | "Their lost is your game." Death option in the options menu. Wrath of Tomator. Password: NTR. Fart jumps. The werewolf is Gilbert Gottfried. "Klatu Verada" memes. Sean Connery dragon. Sick remix of Old MacDonald. Fire.gif. Trading items through solid walls. POP QUIZ HOTSHOT. Robots drop hamburgers. Getting roasted by the game after trying a level for like an hour. Burger alien. Highly-cinematic ending. The 4th wall. | 3 | 5 | 1 | 1 | 0 | 1 | |||
174 | Rascal | Platformer | 1998-03-31 | Traveller's Tales | Psygnosis | 3h 26m 25s | 1 | Some of the music was good. Controlled well. 60fps for most of the game. | Lives/continue system was overly punishing. Enemies respawned way too quickly. Required items were in random places. Practically no camera control. Codes didn't work. Audio balance. | Jan 17 2017 | 8 | 22 | 6.39 | "Give history a wedgie." TimeLord. Next Generation magazine loved Rascal. Opening CG movie was actually good. Calibrating the analog controller. Runescape music in the castle level. Tiny doors. Jumping up the waterfall puzzle. Map interface blocking a critical part of the map. Chainsaw guy can clip through walls. Guess which water lets you swim in it and which water hurts you. Title screen and game over screens were "levels". 8 people worked on the Rascal character model. | 2 | 5 | 1 | 1 | 1 | 0 | Tried to do the infinite lives codes, but it didn't work. Tried to use GameShark with infinite lives, also didn't work. Used the level select password to see the other horrible levels. | ||
175 | Dino Crisis | Survival Horror | 1999-09-01 | Capcom | Capcom | 12h 33m 54s | 4 | Looked great, ran well even with full-3d everything. Good jump scares. Puzzles were sufficiently-hard. Decent replay value. Good length. | Some puzzles were way harder than they needed to be, because of vague poorly-worded hints. Some critical info was easy to miss, so it was easy to get lost and stuck for large stretches. Combat was not good. Even though you get 3 guns, they largely felt useless. Game telegraphed some jump scares in advance, and didn't take full advantage of some. | Jan 24 2017 | 41 | 2 | 0.16 | No dinosaurs on the cover. "You have mail." 480i menus. *hacker voice* "I'm in." "That's disgusting." Clever Girl. Shotgun bullets. Shotgun darts. Surprise dinosaurs. Big elevator. Dr. Uzi will not give up his Uzi. 3-count that ends on 2. Alpha Beta and whatever that 3rd one is. Saturday baby night fever. Tactical pantyhose. The password is Doctor Fucking. "Smoke mode." e-relevant. THE POWER OF A GOD. GG gun. "Sooooo obviousssss." Here, take this plug. Surfing T-Rex is faster than a hovercraft. YOU GOT MAD SKILLS! Regina head save icon. Dank Donkey Kong locks. | 2 | 3 | 0 | 0 | 0 | 1 | |||
176 | Jackie Chan's Stuntmaster | Action | 2000-01-31 | Radical Entertainment | Midway | 5h 20m 7s | 4 | Looked decent, ran well. Legit fun with some of the platforming and combat. Lots of character. Decent length for a brawler. Music was great. Bonus video was rad. | No shadow under Jackie so couldn't tell where I was jumping. Ledge grabs just didn't work sometimes. Combat was easily cheesed. Voice samples got kinda old near the end. Boss fights were a joke. | Jan 25 2017 | 15 | 110 | 20.62 | Boxing clown. Property damage. "Jeki" Paint rollers. "You must like dancing." Chaining grabs. Deadly brooms. Barney. British sewer mutants. French sailors. "Cut! Hospital!" "I am very angry with you." Sudden ice physics. Dank D. Getting hit in a cutscene. Disco boss. "My bruises got bruises." Pure 3D. Pressing circle to win. Jackie Chan HATES BUTTONS. Non-violent violence. Every background music track had DnB in it. The Happy Birthday. The forklift. | 1 | 3 | 1 | 1 | 0 | 1 | |||
177 | Azure Dreams | Strategy RPG | 1998-06-30 | Konami | Konami | 7h 55m 37s | 2 | Town-building and waifu sim stuff is neat. Lots of potential replay value. Ran well. | BORING. Tedious. Not fun. No real indicators for the health of your summoned monster, unless you press a button. Massive RNG. For a game that bills itself as a waifu-sim, there's not much waifu stuff in it. Music was repetitive and also bad. Cursed equipment. Story was bad. Final boss was just a complete joke. | Jan 31 2017 | 14 | 1 | 0.13 | Main character looks different in every piece of art in the game and the packaging. Clip art baby angel in the intro. Grandp. Truckin' run animation. Weedy. Guy. Jorda's eyebrows. Money wands. Stuffed D. Wookie Wookie pool. Farting on the shopkeeper. Melty cat. Submarine monster. Horse chocobos. Push triangle to get a better look at the animes. Pay me 100gs to check out my swimsuit. Bike is a giant blue dildo. Guy selling a bootleg shirt of the main character. Final boss is just a slideshow. "You poop face" - text in the ending. "I say no to fenderbender." Bowling minigame. | 2 | 5 | 0 | 0 | 1 | 1 | Level 99 and infinite money, 5h in. | ||
178 | Krazy Ivan | Action | 1996-02-15 | Psygnosis | Psygnosis | 1h 56m 23s | 3 | Looked good, for 1996. Music was ok. FMV parts were well-done, despite the writing. Cool upgrade mechanics. | Boiled down to find boss, circle-strafe around boss while shooting, repeat. Short. A little too easy, but FWIW I played on Easy. Long load times. | Jan 30 2017 | 5 | 1 | 0.52 | Krazy. That magazine ad. Alien threat? No sweat. Realistic Russian accents. Pressing the missile button because he is bored. Actually good FMV. Zombie mode. Thirsty operator lady. Chevy product placement. Poverty AT-AT and probe droid. "Keep on rocking." - USA President. The headband of resolution. Schizo mode. "GAME COMPLETED". "It's time for dancing." "Democracy, freedom, and the human right to get down and party." "Advice: shoot it until it dies." | 2 | 2 | 1 | 1 | 0 | 1 | |||
179 | Animorphs - Shattered Reality | Platformer | 2000-08-30 | Single Trac Entertainment Tech Inc. | Infogrames | 1h 41m 6s | 3 | Platforming sections were pretty fun. Flying/swimming levels were neat. Some parts looked good, FPS was mostly steady. Music was overall great, even if it didn't fit with this type of game. Potential good speedgame. | Combat was joke. Some animations were horrible. Platforming towards the end got a little too precise for this game's target audience. A little too short. No real plot or lore besides the opening FMV. | Jan 30 2017 | 8 | 67 | 39.76 | Yeeeerk. Do Not Disturb! Combat music starts too late. Dolphin swing music. Reverse dolphin. Log jumping section. "OOOOOOOHHH YEEEEEEEEE" Dragonfly stage music. In-air ice physics. "Wat." - Alien 2000. Fart bat. 5% of the game is actually morphing into animals. | 3 | 2 | 0 | 1 | 0 | 1 | |||
180 | Digimon World | RPG | 2000-06-30 | BEC / Flying Tiger | Bandai | 19h 40m 17s | 4 | Unique take on the Trainer RPG genre. Looked good. Some music was good. Lots of things to do and mons to get. Multiplayer I can see being fun. | Bad translation. Hard to tell where to go next sometimes, even though the game is very open-ended. A bit too long to train up a mon to be usable before you can do plot stuff. Some sound effects were obnoxious. General glitches. | Feb 07 2017 | 55 | 5 | 0.25 | "Not suitable for people who suck at video games." "Banned from television." CG intro mouths. Brave Fencer Musashi voice actor plays like 5 kids in the opening cutscene. "Do you have friends?" Floppy disks. Overworld toilets. Digi-shits. Tutorial on how clocks work. YATTA. Sleeping in it's own shit. Ate a bandaid. 1kbps audio compression. Persistent shit save locations. Five hund bits. Level up brains by getting punched in the face. Orange bananas. Foreground blocks the entire battle from view. Weedmon. Trash mountain. Sukamon = literal shit mon. Victory shits. Edible toilets. Metal Meme Mon. Friendly fire. Curling with a penguin. Meat farm. Meat vending machine. "Press square to lay cable." Eating shit. "Party time." That fishing minigame. "Thru" "Laters, dude." - otherwise serious robot. "The secret shop. It's no longer secret." Softlock, then a hardlock. Analogman. Final boss just disappears after you beat it. Too bad boy. Audio glitch during the credits. Special thanks to Chicken Nuggets. | 3 | 5 | 0 | 1 | 1 | 1 | Infinite money 14 hours in. | ||
181 | Alundra 2 | Action RPG | 2000-02-29 | Contrail | Activision | 27h 51m 28s | 5 | It was named Alundra. Some of the music was good. Back half of the game had some proper action RPG stuff. Cutscenes were well animated and voice acted. Some boss fights were more fun than in 1, just because they were longer. | Character models animated well, but looked really bad in some cases. Hitboxes were really hard to judge. Still had perspective problems, even with a ton of camera control. Everything in the game has i-frames, and stuff took FOREVER to kill, even weak enemies in dungeons. Normal difficulty is actually hard difficulty. Final boss was bullshit, and then they spring a timed escape on you. Need a lot of money for upgrades, but very little drops, and what you get you need to spend on healing items. Puzzles in the first 70% of the game were really easy. | Feb 10 2017 | 79 | 50 | 1.79 | Literal puppet king. Pirate staredowns. "GI GI GI GI GI." Evil Piccolo. Literal Granstream Saga crystals. "Moo. Me hate humans. Moo!" Literal Brave Fencer Musashi running away from thing minigame. PLAY DART. Boss explosions. "It's hammer time." 100 bull licks. Flint fanclub. Head-bobbing contest. "I'll give you a touch." *slaps him in the face* Bull Nye. That bullfighting cutscene. Air truckin'. King from Tekken is a boss. Bosses leave behind piggybanks. "I have to write an essay about toilets." Squirrels that fart fireballs. That final boss. Penis drawing on the wall. 2D smoke. Ending kiss. Bad pop song in ending. | 4 | 5 | 0 | 1 | 0 | 1 | |||
182 | Gundam Battle Assault | Fighting | 2000-11-10 | Natsume | Bandai | 2h 38m 34s | 2 | Sprites looked good, faked 3D very well. Contained hot anime. Some stage music was good. | A little too easy on normal, right up until the bullshit Psycho Gundam MkIII. Story mode made zero sense, even put into context of the game's background. VS mode softlocks you if you only have one controller. Didn't have much Gundam Wing stuff in it, even though it has it all over the advertising. Not much to do. | Feb 14 2017 | 2 | 90 | 34.05 | "OPTIOD" menu, SNES music, penis lasers, BIG ZAM is big, hero is named Heero, copy-paste Gundam Wing material, Mobil Suits, "You need some practice.", dodging costs HP, final boss escapes - mission accomplished, G ra save icon | 1 | 2 | 0 | 0 | 0 | 1 | |||
183 | Syphon Filter | Action | 1999-02-17 | Eidetic, Inc | 989 Studios | 12h 10m 57s | 5 | Taser. Gunplay was fun in most levels. Graphics looked very nice. Good length. Story was neat, if awkwardly told. Animations were good. | Voice acting was oddly paced. Some technical problems. Easy to get lost in some levels. Enemies can one-shot you sometimes. Unfair checkpoints sometimes. | Feb 20 2017 | 18 | 150 | 12.31 | Wearing sunglasses in a dark room. Taser fires. Infinite ammo sniper taser. "Non-lethal" taser. Floating grate elevators. Tactical rolls to avoid the police cars. Can't open doors any other way than kicking them. Let go of the square button once they start screaming. Museum level reused in sequel. Taser dance. Taser no-scopes. Scientists packing heat. Shotgun monks. PS1 gave up loading a level, and just dropped me into the void. Stalin warehouse. Kneeling in front of the gun chest. Final boss can be one-shot. Assistant lead tester. | 1 | 3 | 0 | 1 | 0 | 1 | Level skip code used in catacombs level because of hardlocks and softlocks. | ||
184 | Batman: Gotham City Racer | Racing | 2001-04-18 | Sinister Games | Ubi Soft | 2h 34m 26s | 2 | Contained the Batman anime. Music was great. Voice acting was also great. Sometimes fun navigating the streets. Multiplayer might be fun. Good look about it. | Frame rate issues. Very short. Cutscenes were compressed to hell and back. Only like three mission types. Combat was either super easy or frustrating depending on how much traffic wanted to cooperate. Most of the mission briefing text was copy pasted. | Feb 20 2017 | 2 | 17 | 6.6 | "Actual cutscenes from the TV show." Anime. Youtube captions. Timmy. Bat arrow. Poorly looped music. 3% Batman. Detours. Batman shoots a guy. Batgirl bike. Detour City. Bruce Wayne's stolen credit card used to buy a bunch of toys. Referee Joker. Truck bridge. Croc poop. Pretty Kittty Imports. Copy pasta mission text. Driving through walls. Who even is Roxy Rocket!? "Joker's going to the dentist." WORLD RECORD SPEEDRUN. | 2 | 2 | 0 | 0 | 0 | 1 | |||
185 | Star Wars: Episode 1 - Jedi Power Battles | Action | 2000-04-01 | Lucasarts | Lucasarts | 5h 39m 12s | 5 | Actually fun for most of it. Platforming was well-done. Looked great graphically, especially the mushroom forest stage of Naboo. Lots of replay value with the character set, and unlockable abilities. Multiplayer is rad. Was Star Wars. | First few levels were overly difficult, and then it got a little too easy, starting from the Tattooine section. Credits/live system was just frustrating. Felt like it was balanced for 2-player. No real cutscenes between levels. | Feb 21 2017 | 10 | 70 | 12.38 | US cover art is unfinished. Jedi mode and Easy mode. Plo Koon. Credits in a console game. Getting generated by the worm boss. Arkanoid powerups for your lightsaber. Flat Mosa Espa texture. Giving Anakin the accidental business. Friendly fire from enemies. Battle Droids punching harder than a lightsaber. "We've been waiting for you." The F with lines button. Shmup stage. Awkward load zones in the shmup level. Black instakill holes in a floor that is also black. Mace goes to space. Qui-Gon survived somehow. Larry the O. Special Thanks to Big Ape. Dancing LucasArts logo save icon. | 1 | 5 | 1 | 1 | 1 | 1 | Infinite credits, because whew lad. | ||
186 | Star Ocean - The Second Story | RPG | 1999-07-01 | tri-Ace | Enix America Inc. | 32h 41m 14s | 5 | Battle system was fun. Good sprite work. Music was great. Good length and difficulty, except for the final boss. Lots of variety in party / tactics / item generation. | Voice acting. Final boss was way too hard if you don't grind. Story was sometimes hard to keep track of. Boring ending. | May 06 2018 | 99 | 37 | 1.13 | Piece of junk. 10 seconds. Equipment wizard. Barrel fetish. In-game backseating. Foreground cat. Soundboard: "This is bad". Xbox. Tractor Beam still has a Japanese voice line. Anime yelling. High energy bodies. Helpful (?) messages. Big-ass hawk quilt. POISON PILLS POISON PILLS. Doujin Shop at FUN CITY. "We're trying our best to help." AIR SLASH. Come on Bunny. Come here, Barney. Goat Wizards. Doritos Spell. Final boss. Amazing 1 FPS ending FMV. Missile Company worked on the game. Spooky ghost party member. NOW I'll be popular with the LADIES. | 1 | 4 | 0 | 1 | 1 | 1 | Infinite HP and Gear on final boss because way too hard. | ||
187 | Irritating Stick | Puzzle | 1999-01-31 | Saurus | Jaleco Entertainment | 3h 25m 56s | 4 | Actually fun to navigate most of the levels. Decent replay value. Lots of input options. Some music was good. My kind of goofy. | Some bullshit difficulty spikes. That roller coaster. | Feb 23 2017 | 3 | 385 | 112.16 | "JapaneseTV show". Mouse compatabilty. The JP box art. Penalty game. "No snacks for 10 minutes!" Watch out for Mr. Robot. YIP YIP. Goldeneye reload noises. Slot machine death trap. Robot crotch chops. Unibrow final boss. A new challenge for all humans. J-Rap songs. Coward's Curve. Robot boobs. Mech Man Ace. Son of Mr. Robot does not skip arm day. That roller coaster. Suddenly, moose. "You're too close to the edge!" | 2 | 5 | 0 | 1 | 0 | 1 | |||
188 | Ogre Battle - The March of the Black Queen | Strategy RPG | 1997-08-06 | Enix Corporation | Atlus Co. | 3h 12m 45s | 1 | Neat mix of RTS / strategic map movement stuff. Looks like plenty of depth for unit customization. | Practically no control over battle outcome. Map movement is super slow. Game looks like a SNES game, because it is one. | May 13 2018 | 5 | 0 | 0 | That fucking healer. Started Ogre Battle when I expected Tactics Ogre. Auto battles. Wrong manual, thanks internet. Currency is Goth. Fairy butt ui cursor. SNES version "now impossible to find" in 1997. | 2 | 3 | 0 | 0 | 0 | 0 | |||
189 | Bubsy 3D | Platformer | 1996-11-26 | Eidetic | Accolade | 7h 39m 57s | 3 | Clean art style. 480i gameplay graphics that actually ran well, especially good for a very early PS1. 7.5 hours is a good length for a platformer. | Collision detection for small platforms and enemy shots favored enemies/falls more than the player. Perspective for platforming is not good -- you look down at the ground when you need to see ahead, and straight forward when you need to see below you. Some checkpoints were unevenly spaced. | Aug 26 2018 | 16 | 165 | 21.52 | Fur puns. Bad ending. Touching a platform edge and immediately dying. | 1 | 4 | 0 | 1 | 0 | 1 | |||
190 | Dracula - The Resurrection | Adventure | 2001-06-09 | Visual Impact Productions | Microids Canal+ Multimedia, France Multimedia | 10h 53m 49s | 1 | CG looks good. atmospheric. navigation system was cool. kind of a long game. especially for an adventure game. | only like one real puzzle in the entire game. for a dracula game this did not have much dracula. hidden items in shadow. almost no music in the entire game. a few bugs. most notably using the pickaxe on the telescope. very little clues as to how to solve any of the puzzle. having to put in disk one just to load a save from disk 2. pixel hunting. the inconsistencies audio levels on some of the the ambient sounds in the game. | Oct 29 2019 | 23 | 0 | 0 | loading loading screen lady. car fax. google street view. "go away and don't come back." PS vita grave. creaky door. minecart cutscene. deflating balloon animals. daggerfall bat sound effects. wil-e coyote shaped lamp. dorco. uncomfortably close close up. emperor palpatine. squeaky doors again. overly large chairs. IIII is not iv. mcgee chandeliers. another creaky door. spine in the drawer. loading disc one just to load our savegame. dorko vision. back flipping out of the room. what about dracula. how did she not fall off of our airplane thing. vampire butts. hidden gauntlet. tan lines save icon. that ending. | 1 | 2 | 1 | 0 | 0 | 1 | |||
191 | Jojo's Bizarre Adventure | Fighting | 2000-04-30 | Capcom | Capcom | 4h 15m 48s | 5 | story was insane. lots of mini games in adventure mode. very beginner friendly combat system. lots of stuff to unlock. lots of extras. great 2 D art. | move set is a little too simplistic. | Nov 26 2019 | 0 | 63 | 14.78 | 1,000,000 pricks. everything about this game. I can summon pipo anytime I want. why is there poker minigame the fighting game. special thanks to manatee. | 1 | 2 | 1 | 1 | 0 | 1 | |||
192 | Koudelka | RPG | 2000-02-15 | Sacnoth | Infogrames | 17h 16m 23s | 4 | in game cutscenes in voice acting were amazing. great looking backgrounds and character models. story telling and writing were very good. decent link for an RPG. not super difficult. | practically no music when you're walking around and the battle themes did not fit the theme of the game. some really long and tedious boss battles. too much randomness in high demand equipment drops. manual does not explain enough of the game mechanic. there only a few puzzles in the game and the rest of them solve themselves. the floor puzzle was awful because it was misleading. a few of the cut scenes were too long for their own good. | Dec 10 2019 | 69 | 12 | 0.69 | zombie butts. franciscan monk roger bacon. sugar for kirby fong. the batoning. that floor puzzle. oh no it's all saints day. useless guns. met drunken fireplace scene. | 1 | 3 | 0 | 0 | 0 | 1 | |||
193 | Monster Rancher 2 | RPG | 1999-09-03 | Tecmo | Tecmo | 9h 9m 21s | 2 | primase is still pretty unique also I called it monster hunter again. more personality in the animation system compared to one. day least attempted to have some sort of plot in this one unlike in the first game. looks like there might also be some sort of pocketstation compatibility with this but I'm not sure if that's a thing to do with the big US version. still a massive time sink if you're into that sort of thing. | still a massive time sink. seems like there's a lot of unnecessary randomness in skills and events. translation was bad enough that I didn't know how to even play some parts of the game. even though there's more plot miss game than in the first game there still wasn't much of it and it didn't really make too much sense. it's unfortunate that some of the cooler monster designs are locked away behind some requirements so you never get to see him in a lot of cases. | Dec 30 2019 | 33 | 2 | 0.22 | Toucan teacher. female trainers try not to teach it some kind of techniques. dabbing. suddenly credits. | 3 | 4 | 0 | 1 | 1 | 1 | |||
194 | Sim Theme Park | Strategy | 1999-10-24 | Bullfrog Productions, Ltd | Electronic Arts | 2h 13m 31s | 2 | plenty of variety in the park designs and themes. lots more direction in this one compared to the first game. much more clear goals did this one compared to the first one. this one let you walk around the park in 3 D which I don't think you could do in the first one. music was OK. it looks like there's a lot more to do in this one compared to the original. | single digit framerates. the game couldn't go more than 15 seconds between prompting the the user to do something. takes up practically a whole memory card. pretty monotonous once you have a park up and running. | Dec 30 2019 | 1 | 0 | 0 | your park is doing great oh no it isn't. you rides on fire. the crazy ape ride | 1 | 1 | 0 | 0 | 0 | 0 | |||
195 | Bogey Dead 6 | Flight | 1996-07-08 | Asmik Ace Entertainment, Inc. | Sony | 3h 10m 16s | 2 | soundtrack is great. opening and ending cut scenes were really good. I like that they had voice over mission briefings. I like the flexibility in changing your load out for missions you couldn't do that in some other game. framerate was good especially for a 96 game. | missile hit rate was a little unfair. enemy planes good run into you where you too easily. radar system was practically useless. not many missions. and most of the missions were kinda all the same. no real story besides this threadbear briefings. in game audio mix is the way too loud. | Dec 31 2019 | 11 | 18 | 5.68 | PK ratio. see you in our next product. congratulations you're a new mother. running out of missiles on the final level. bite their head off. thanks to bernie stolar. | 2 | 2 | 0 | 0 | 0 | 1 | |||
196 | Gekioh Shooting King | Shmup | 2002-12-10 | Warashi | Natsume Inc. | 1h 38m 21s | 4 | re pixel art. great music. very accessible shooter. lots of extra modes. it's a shmup.this game was only $10 when it came out. | a little too easy and then a sharp difficulty spike tored the end. even though there are lot of extra modes some of them were low effort let's say. it doesn't look like there's any way to save high scores. it's an arcade game for better or worse. | Dec 31 2019 | 0 | 46 | 28.06 | that comedy mode. the graphing calculator mode. | 2 | 3 | 0 | 1 | 0 | 0 | |||
197 | Bomberman Fantasy Race | Racing | 1999-03-31 | Graphic Research Co | Atlus | 2h 54m 56s | 4 | unique racing game. spelt like a bomb remain game. cute graphics. great music. looks like there's lots to do in unlock. multiplayers seems OK. | river band AI. that last level. having to grind to actually beat the last level. some hitboxes seemed inconsistent. vibration got really annoying but at least you could turn it off. dinner contain much in terms of story. | Jan 04 2020 | 13 | 22 | 7.55 | Ahegao. | 1 | 2 | 1 | 1 | 0 | 1 | |||
198 | Tiny Tank | Action | 1999-09-01 | Appaloosa | Sony Compuer Entertainment | 5h 5m 53s | 3 | what's a personality. great soundtrack. nice length. some funny cutscenes. | very low framerate. portaudio levels with regards to the soundtrack and sound effects. final boss fight was b*******. that frozen ice lake level was b*******. auto aim hurt more than helped. platforming was awful especially jumping between the pillars. that conveyor belt level. | Jan 08 2020 | 11 | 69 | 13.53 | the dog barking sound track song. suddenly hanson. fried chicken. squeaky wheel and dog barking song. completely silent credit. post credits music video. cowboy hat. suddenly a jazz song. saxophones. get that tiny tank. get that tiny tank. get that tiny tank. | 1 | 3 | 1 | 0 | 0 | 1 | |||
199 | Cardinal Syn | Fighting | 1998-01-08 | Kronos Digital Entertainment | 989 Studios | 0h 58m 11s | 2 | cool visual style. soulcalibur style gameplay. unique arena mechanic. a decent selection of fighters. FM views for every intro and ending for every character. a lot of depth for every character. | actually everything else. got stupid difficult very early on in the tournament mode despite being on very easy mode. | Jan 09 2020 | 1 | 9 | 9.28 | sure. | 1 | 5 | 0 | 0 | 1 | 0 | |||
200 | Rhapsody - A Musical Adventure | Strategy RPG | 2000-06-30 | Nippon Ichi Software Inc. | Atlus Co. | 11h 30m 37s | 4 | Jan 21 2020 | 44 | 0 | 0 | Sharte. II captain crunch. full figured. | 1 | 1 | 0 | 0 | 0 | 1 | |||||
201 | Gunship | Flight | 1996-07-03 | Microprose | Microprose | 1h 51m 30s | 3 | felt like a sim game. graphics are pretty good for a 1996 PS one game. menu music is pretty good. potentially really long campaign. nice if they give you an arcade mode. pretty in depth. lots of different difficulty and realism and control option. | very generic missions in gameplay. framerate pretty low. beep beep beep beep beep beep beep. this game gets really boring after let's say the first 5 minutes. | Jan 23 2020 | 4 | 1 | 0.54 | erase me. visiononics. incoming rear. beep beep beep beep beep beep beep. | 1 | 3 | 0 | 0 | 0 | 0 | |||
202 | Machine Head | FPS | 1996-10-15 | Core Design | Eidos Interactive | 2h 3m 56s | 2 | pretty good graphics for 96. solid and stable frame rate. some cut scenes were unintentionally funny. few the music tracks were good. | very monotonous. needed to mix up the background music more often. FM bees were very low rent. an option to fully customize controls would have been nice. be consistent level length. stereo audio would've been nice 2. mini map was little hard to understand. | Feb 10 2020 | 5 | 3 | 1.45 | I died with god mode on. what channel only audio. that ending. hot dog train. protecting this suddenly has her at the end of the game. blam. that same icon. | 2 | 3 | 1 | 1 | 1 | 0 | |||
203 | Civilization II | Strategy | 1998-12-31 | Microprose | Activision | 12h 50m 0s | 3 | to the game. recreates the desktop experience. lots of replayability. control translated find to a controller. | Got Tedious towards the end. playing hide and seek with gandhi. saves took awhile. would have been nice if I could set waypoint. | Feb 21 2020 | 18 | 0 | 0 | let's go box in heads. FMB advisors. elvis. hide and seek with gandhi. some of those background music tracks. | 4 | 2 | 0 | 0 | 0 | 1 | |||
204 | Vanguard Bandits | Strategy RPG | 2000-06-28 | Human Entertainment | Working Designs | 17h 18m 1s | 2 | for a strategy RPG this was pretty accessible. some of the dialogue was occasionally funny. there's a lot to this game if you play all 3 routes. | everything else. dialogue is boring. strange choices in music choice. a lot of mechanics are not explain datteln the game or the manual. a lot of very inappropriate dialogue. really boring. really really boring. | Mar 09 2020 | 31 | 2 | 0.12 | the secrets of coolness cannot be taught they must be learned. sharking. sideburns. screeching sound effects. pooter pirate. steel enema. | 2 | 2 | 0 | 0 | 0 | 1 | |||
205 | Galaga - Destination Earth | Shmup | 2000-08-24 | King of the Jungle Ltd. | Hasbro Interactive | 2h 37m 53s | 4 | for the most part kept the galaga spirit. kinda fun in a mindless way. replay value for higher score. most of the game felt fair. longer than I thought it would be. FM visa really good. riemen matmid menu theme was amazing. add a very large mix of shoot'em up variations. | the moon level. a little too easy. | Mar 22 2020 | 0 | 15 | 5.7 | blown up. | 0 | 2 | 0 | 1 | 0 | 1 | |||
206 | Monkey Hero | Action RPG | 1999-02-28 | Blam! | Take 2 Interactive | 4h 32m 17s | 1 | some of the music was OK. | everything else. | Sep 05 2020 | 6 | 1 | 0.22 | the whole game. this game cannot be played on the playstation 2. | 0 | 3 | 0 | 0 | 0 | 0 | |||
207 | Auto Destruct | Action | 1997-12-26 | Electronic Arts | Electronic Arts | 2h 51m 29s | 2 | that one music loop is pretty good. graphics are pretty decent for the handy game that was. game certainly had promised to it. sure. | everything else. | Sep 08 2020 | 8 | 14 | 4.9 | driving into a pond. drum'n'bass loop that plays for the whole game. | 0 | 4 | 1 | 0 | 0 | 0 | |||
208 | Frogger | Platformer | 1997-10-10 | Millenium Interactive | Hasbro Interactive | 4h 33m 28s | 4 | great music. lots of levels. plenty of challenge. fun most of the time. Neat expansion on the original fracker mechanics. | some of the platforming was a little too tight for its own good. felt like it 8 inputs a lot. very frustrating at times. frame rate was really bad at times. fat skiing level was no good. camera was a little too close to the action. game enmanuel did not do a good job explaining what some of the mechanics are. | Sep 12 2020 | 15 | 471 | 103.34 | frog butt in the advertising. james butt. bobby dazzler. comic sans credits. Fart song. | 2 | 4 | 0 | 0 | 0 | 1 | |||
209 | Ridge Racer | Racing | 1995-09-29 | Namco | Namco | 2h 11m 34s | 4 | I liked that it kept things fair. I thought it looks good for the time it came out. great music. tracks were challenging enough. NegCon Support. | very large difference in skill required between the first 4 levels and the last 4 left. not enough variety in the cars. portrack variety would have also been nice. | Sep 12 2020 | 0 | 37 | 16.87 | transplantation staff. Ecks button. Swerve strats for the win. | 2 | 3 | 1 | 0 | 0 | 1 | |||
210 | Battle Arena Toshinden 2 | Fighting | 1996-05-23 | Takara | Playmates Interactive Entertainment | 1h 9m 4s | 3 | still contains susan. credits music are really good. opening FMV was nice. has a decent amount of characters. unintentionally funny sometimes. that water background. | delts way slower than the first game. Endings were lame. Not enough modes. | Sep 13 2020 | 0 | 5 | 4.34 | Susan. Submarine. "Private Detective". Game-Makes. One of the characters looks like the guy from Overblood 2. OHOHOHOHOHOHOH. Steve 'Bang' Pang. | 2 | 3 | 0 | 0 | 0 | 1 | |||
211 | Chocobo's Dungeon 2 | Action RPG | 2000-01-01 | Squaresoft | Squaresoft | 4h 31m 9s | 1 | TG videos are pretty good. some of the music was good especially the ones from other games. I appreciate that they give you a new game plus option. | I hate mystery dungeon games. also the plot wasn't even good in this. | Sep 16 2020 | 12 | 4 | 0.89 | all the sound effects are just the same one stretched or reversed. bahama it has nipples for some reason. | 2 | 5 | 0 | 0 | 1 | 1 | |||
212 | Aces of the Air | Flight | 2002-09-26 | Highwaystar | Agetec | 1h 13m 51s | 1 | Decent variety of planes. the 3 music tracks were OK. it did not overstayed its welcome. | this was meant to be a cheap game and it sure felt like it. enemy planes had practically no AI. couldn't get within 2000 feet of the ground or else you would just autopilot into the ground. having to wait for enemies outside of the combat area to get to you before you can beat the level. only 3 audio tracks also only 3 different map variations. there's only 10 levels. gameplay was pretty brainless. | Sep 17 2020 | 2 | 5 | 4.06 | airboat. totally accurate world war 2 physics. stalling at 400 miles per hour. | 0 | 1 | 0 | 0 | 0 | 1 | |||
213 | Disney's Hercules Action Game | Action | 1997-07-01 | Eurocom Developments | Virgin Interactice, Disney Interactive | 0h 57m 51s | 1 | some of the clips are in the movie where OK. | this game is trash. | Sep 19 2020 | 0 | 15 | 15.56 | hercules. | 0 | 5 | 0 | 0 | 0 | 0 | |||
214 | Gran Turismo | Racing | 1998-05-12 | Polyphony Digital | Sony | 6h 27m 40s | 5 | great looking car model. great looking tracks. lots of track variety. tons of cars. great soundtrack. lots of modes. just in general a lot of things to do and see in this game. challenging racing. | some of the engine sounds. could use some real world tracks. some of the license test were a little too difficult. | Sep 22 2020 | 12 | 31 | 4.8 | initial D mean car. using other cars to make turn. amazing engine sounds. PS I owe cartridge exploding again. | 0 | 4 | 1 | 0 | 0 | 1 | |||
215 | Resident Evil 2 | Survival Horror | 1998-01-10 | Capcom Production Studio 4 | Capcom | 12h 12m 49s | 5 | great graphics. much better story than the first game. voice acting was good. plenty of extra content in modes as well as difficulty levels. decent puzzles that didn't feel too difficult. some of the boss fights for fun. decent link to the game considering all the different route so you could take. | I have no notable faults for this game. | Sep 28 2020 | 39 | 7 | 0.57 | all employees to the bottom floor train. sorry darling. jump scares. getting scared by jump scares even though I knew they were there. chad guns. leon S kennedy. rookie cop leon S kennedy. | 2 | 3 | 0 | 0 | 0 | 1 | |||
216 | Broken Sword 2 - The Smoking Mirror | Adventure | 1999-11-30 | Revolution Software | THQ | 11h 40m 4s | 4 | great Writing. legit funny. great artwork and roto scoping. story kept things focused and moving. voice acting was great. good length for an adventure game. | a few the puzzles were complete b*******. each area felt a little too narrow in focus and constrained. it felt like some of the puzzles didn't follow proper logic. | Oct 01 2020 | 27 | 10 | 0.86 | Cows and milkmaids. blurbs. Panties. Tittypoko. The lighter gun. BEES. Bringing a worm on our globetrotting adventure. Spiking a drink to cause a scene. | 0 | 2 | 0 | 0 | 0 | 1 | |||
217 | Shockwave Assault | Flight | 1995-12-05 | Crystal Dynamics, Inc / Advanced Technology Group | Electronic Arts | 1h 3m 44s | 1 | effanbee production was actually really good. you kind of get 2 games in one. | everything else. | Nov 22 2020 | 0 | 4 | 3.76 | sure. | 3 | 5 | 0 | 1 | 1 | 0 | |||
218 | Bomberman Party Edition | Action | 2000-09-19 | Hudson Soft, Metro | Vatical Entertainment | 3h 33m 57s | 3 | I really like the Bomberman song. Cute graphics. Battle mode seems fun for multiplayer. | Music got repetetive. Single player could have used more mechanics. | Feb 19 2021 | 5 | 87 | 24.4 | Bomberman butt flap. Bald man with glasses for 1 million points. May. | 0 | 1 | 0 | 0 | 0 | 1 | |||
219 | Rayman | Platformer | 1995-09-15 | Ubisoft Montpellier Studios | Ubisoft Entertainment | 17h 45m 31s | 0 | \N | 38 | 442 | 24.89 | 1 | 0 | 0 | 0 | 0 | 0 | ||||||
220 | Saga Frontier | RPG | 1998-03-06 | Squaresoft | Sony Computer Entertainment America | 0h 0m 0s | 0 | \N | 0 | 0 | \N | 2 | 0 | 0 | 0 | 0 | 0 | ||||||
221 | Kensei Sacred Fist | Fighting | 1998-11-30 | Konami | Konami | 0h 0m 0s | 0 | \N | 0 | 0 | \N | 3 | 0 | 0 | 0 | 0 | 0 |